/// <summary>
    /// Instantiates a CarAI object and sets its path
    /// </summary>
    /// <param name="jsonPath"></param>
    private void SpawnNonAPICar(List <Node> path)
    {
        CarAI car = CarPrefabs[UnityEngine.Random.Range(0, CarPrefabs.Length)].GetPooledInstance <CarAI>();

        car.transform.localScale.Set(0.25f, 0.15f, 0.25f);
        car.NonAPICar = true;
        car.Init();

        car.Pather.Map  = Map;
        car.Pather.Path = path;
        car.SetNextEdge(0);
        car.Pather.PathReady = true;
    }