Exemple #1
0
 public void Countdown(float time)
 {
     if (currentTime < time)
     {
         currentTime += Time.deltaTime;
     }
     else
     {
         canvas.sackUIrefresh(false);
         isDisappeard = true;
     }
 }
Exemple #2
0
    private void OnTriggerEnter(Collider other)
    {
        switch (other.tag)
        {
        case "Vehicle":
            onVehicle = true;
            break;

        case "Sack":
            Destroy(other.gameObject);
            gotSacks++;
            source.Play();
            canvas.sackUIrefresh(true);
            break;
        }
    }