public void generateConfetti(float x, float y) { confetti = new Confetti(game, new Vector2(x, y)); //confetti = new Confetti(game, new Vector2(random.Next(50, TankGame.FIELD_WIDTH - 50), // random.Next(100, TankGame.FIELD_HEIGHT - 400))); confetti.AutoInitialize(game.GraphicsDevice, game.Content, TankGame.spriteBatch); confetti.UpdateOrder = 100; confetti.DrawOrder = 100; confetti.Visible = true; }