Exemple #1
0
    private void VisualizeAxes(Vector3 point, int index, Transform origin)
    {
        ZeroLR(components);
        ZeroLR(units);
        ZeroLR(arcs);
        switch (index)
        {
        case 0:
            axes[index].SetPosition(0, origin.position);
            axes[index].SetPosition(1, new Vector3(origin.position.x + 1, origin.position.y, origin.position.z));

            canvasScript.VisualizeText(axes[index].GetPosition(1), 1, index);
            AddArrowHead(point, index);
            break;

        case 1:
            axes[index].SetPosition(0, origin.position);
            axes[index].SetPosition(1, new Vector3(origin.position.x, origin.position.y + 1, origin.position.z));

            canvasScript.VisualizeText(axes[index].GetPosition(1), 1, index);
            break;

        case 2:
            axes[index].SetPosition(0, origin.position);
            axes[index].SetPosition(1, new Vector3(origin.position.x, origin.position.y, origin.position.z + 1));

            canvasScript.VisualizeText(axes[index].GetPosition(1), 1, index);
            break;

        case 3:
            components[index].SetPosition(0, origin.position);
            components[index].SetPosition(1, point);

            canvasScript.VisualizeText(components[index].GetPosition(1), 1, index);
            break;

        default:
            Debug.Log("Something went wrong in the for loop from VectorMath::vectorComponents(V3, i, T)");
            break;
        }
    }