static int HideLayerIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); CameraUtil.HideLayerIndex(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }