static int IsLayerIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = CameraUtil.IsLayerIndex(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }