Exemple #1
0
    public Texture2D Photo(int width, int height)
    {
        gameObject.SetActive(true);
        var tex = CameraCapture.Capture(MyCamera, width, height);

        DebugLog.log("キャプチャ");
        gameObject.SetActive(false);
        return(tex);
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        time += Time.deltaTime;

        if (time >= 3.0f && (isEnd == false))
        {
            var tex = CameraCapture.Capture(Camera.main);
            meshRen.material.mainTexture = tex;
            //isEnd = true;
            time = 0.0f;
        }
    }
Exemple #3
0
    IEnumerator CaptureAll()
    {
        int    i   = 0;
        Camera cam = Camera.main;

        while (i < snapshotAmount)
        {
            Transform tr = PointCloudCoordinator.NextPoint();
            cam.transform.position = tr.position;
            cam.transform.rotation = tr.rotation;
            CameraCapture.Capture();
            i++;
            yield return(null);
        }
    }
Exemple #4
0
    void Update()
    {
        if (spraying)
        {
            bool sprayed = cameraCapture.Capture();

            if (sprayed)
            {
                Blank = false;

                if (Spraying != null)
                {
                    Spraying();
                }
            }
        }
    }
Exemple #5
0
    void TextureSave(string texName)
    {
        var tex = CameraCapture.Capture(Camera.main);

        tex.name = texName;

        // ファイルダイアログの表示.
        string filePath = EditorUtility.SaveFilePanel("Save Texture", "Log/", tex.name + ".png", "png");

        byte[] pngData = tex.EncodeToPNG();           // pngのバイト情報を取得.
        if (filePath.Length > 0)
        {
            // pngファイル保存.
            File.WriteAllBytes(filePath, pngData);
        }
        Object.DestroyImmediate(tex);
    }