private bool lowFuel; // is the car low on fuel? Low fuel <= 25% private void Start() { tileManager = CTileManager.instance; car = CCarMovement.instance; spawnLevel = Random.Range(minNormalLevel, maxNormalLevel); lowFuel = false; }
private void Start() { tileManager = CTileManager.instance; timeToSpawn = Random.Range(minTime, maxTime); offset = new Vector3(1.28f, 0.64f, 0f); animalsKilled = 0; }
//1//////////////////////////////// void Awake() { _tileManager = GetComponent <CTileManager>(); _playerManager = GetComponent <CPlayerManager>(); _enemyManager = GetComponent <CEnemyManager>(); stage = 1; Debug.Log(SceneManager.sceneCount); }
void Awake() { instance = this; }
void Awake() { _enemyManager = GetComponent <CEnemyManager>(); _tileManager = GetComponent <CTileManager>(); }