Beispiel #1
0
    private bool lowFuel;     // is the car low on fuel? Low fuel <= 25%

    private void Start()
    {
        tileManager = CTileManager.instance;
        car         = CCarMovement.instance;
        spawnLevel  = Random.Range(minNormalLevel, maxNormalLevel);
        lowFuel     = false;
    }
Beispiel #2
0
 private void Start()
 {
     tileManager   = CTileManager.instance;
     timeToSpawn   = Random.Range(minTime, maxTime);
     offset        = new Vector3(1.28f, 0.64f, 0f);
     animalsKilled = 0;
 }
Beispiel #3
0
    //1////////////////////////////////

    void Awake()
    {
        _tileManager   = GetComponent <CTileManager>();
        _playerManager = GetComponent <CPlayerManager>();
        _enemyManager  = GetComponent <CEnemyManager>();

        stage = 1;
        Debug.Log(SceneManager.sceneCount);
    }
Beispiel #4
0
 void Awake()
 {
     instance = this;
 }
Beispiel #5
0
 void Awake()
 {
     _enemyManager = GetComponent <CEnemyManager>();
     _tileManager  = GetComponent <CTileManager>();
 }