Exemple #1
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 public float LengthSquared()
 {
     return(CPP.ReturnFloat("$q->lengthSquared()"));
 }
Exemple #2
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 public float DevicePixelRatio()
 {
     return(CPP.ReturnFloat("$q->devicePixelRatio()"));
 }
Exemple #3
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 public float GetY()
 {
     return(CPP.ReturnFloat("$q->y()"));
 }
Exemple #4
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 public float GetZ()
 {
     return(CPP.ReturnFloat("$q->z()"));
 }
Exemple #5
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 public float GetX()
 {
     return(CPP.ReturnFloat("$q->x()"));
 }
Exemple #6
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 public static float DotProduct(Vector3D a, Vector3D b)
 {
     return(CPP.ReturnFloat("QVector3D::dotProduct(*($check(a)->$q), *($check(b)->$q))"));
 }
Exemple #7
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 public float GetVolume()
 {
     return(CPP.ReturnFloat("$q->volume()"));
 }
Exemple #8
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 public float GetW()
 {
     return(CPP.ReturnFloat("$q->w()"));
 }
Exemple #9
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 public static float ValueOf(String s)
 {
     return(CPP.ReturnFloat("$check(s)->$value()->toFloat()"));
 }