public bool NextEntry() { bool next = CPP.ReturnBool("$q->goToNextFile()"); if (next) { CPP.Add("filename = new Qt::Core::String($q->getCurrentFileName());"); } else { filename = null; } return(next); }
public bool FirstEntry() { bool first = CPP.ReturnBool("$q->goToFirstFile()"); if (first) { CPP.Add("filename = new Qt::Core::String($q->getCurrentFileName());"); } else { filename = null; } return(first); }
/** * Try to lock this ThreadLock returning immediately. */ public bool TryLock() { if (OwnsLock()) { count++; return(true); } bool ret = CPP.ReturnBool("$q->try_lock()"); if (ret) { count++; } return(ret); }
public bool Rename(String newName) { return(CPP.ReturnBool("$q->rename(AbsolutePath()->qstring(), $check(newName)->qstring())")); }
public bool CreateAll() { return(CPP.ReturnBool("$q->mkpath(AbsolutePath()->qstring())")); }
/** Starts listening on port. */ public bool Listen(string name) { return(CPP.ReturnBool("$q->listen($check(name)->qstring())")); }
public bool WaitForFinished(int timeoutms = 30000) { return(CPP.ReturnBool("$d()->waitForFinished(timeoutms)")); }
public bool IsSelected() { return(CPP.ReturnBool("$q->isChecked()")); }
public bool AddShaderFromSourceCode(int type, string src) { CPP.Add("bool ret = $q->addShaderFromSourceCode((QOpenGLShader::ShaderType)type, $check(src)->qstring());"); return(CPP.ReturnBool("ret")); }
public bool IsReadOnly() { return(CPP.ReturnBool("$q->isReadOnly()")); }
public bool Contains(K k) { return(CPP.ReturnBool("$q->contains(k)")); }
public bool IsRunning() { return(CPP.ReturnBool("$q->isRunning()")); }
public bool Load() { return(CPP.ReturnBool("$q->load()")); }
public bool IsModal() { return(CPP.ReturnBool("$q->isModal()")); }
public bool Bind() { return(CPP.ReturnBool("$q->bind()")); }
public bool Link() { return(CPP.ReturnBool("$q->link()")); }
public bool IsHeaderHidden() { return(CPP.ReturnBool("$q->isHeaderHidden()")); }
public bool IsPasswordMode() { return(CPP.ReturnBool("($q->echoMode() == QLineEdit::Password)")); }
public bool Contains(T t) { return(CPP.ReturnBool("$q->contains(t)")); }
public bool WaitForDisconnected(int msec = 30000) {return CPP.ReturnBool("$d()->waitForDisconnected(msec)");}
public bool Contains(T t) { return(CPP.ReturnBool("$q->indexOf(t) != -1")); }
public bool IsTriState() { return(CPP.ReturnBool("$q->isTristate()")); }
public bool IsEnabled() { return(CPP.ReturnBool("$q->isEnabled();")); }
public bool IsSingleShot() { return(CPP.ReturnBool("$q->isSingleShot()")); }
public bool Open(ZipMode mode) { return(CPP.ReturnBool("$q->open((QuaZip::Mode)mode)")); }
/** * Checks if current thread owns the lock. */ public bool OwnsLock() { return(CPP.ReturnBool("$q->owns_lock()")); }
public bool Exists() { return(CPP.ReturnBool("$q->exists()")); }
public bool Remove() { return(CPP.ReturnBool("$q->rmdir(AbsolutePath()->qstring())")); }
/** Returns status of pending connection. */ public bool IsPending() { return(CPP.ReturnBool("$q->hasPendingConnections()")); }
public bool Load(String input) { return(CPP.ReturnBool("$q->setContent($check(input)->qstring())")); }