public float LengthSquared() { return(CPP.ReturnFloat("$q->lengthSquared()")); }
public float DevicePixelRatio() { return(CPP.ReturnFloat("$q->devicePixelRatio()")); }
public float GetY() { return(CPP.ReturnFloat("$q->y()")); }
public float GetZ() { return(CPP.ReturnFloat("$q->z()")); }
public float GetX() { return(CPP.ReturnFloat("$q->x()")); }
public static float DotProduct(Vector3D a, Vector3D b) { return(CPP.ReturnFloat("QVector3D::dotProduct(*($check(a)->$q), *($check(b)->$q))")); }
public float GetVolume() { return(CPP.ReturnFloat("$q->volume()")); }
public float GetW() { return(CPP.ReturnFloat("$q->w()")); }
public static float ValueOf(String s) { return(CPP.ReturnFloat("$check(s)->$value()->toFloat()")); }