Example #1
0
 public float LengthSquared()
 {
     return(CPP.ReturnFloat("$q->lengthSquared()"));
 }
Example #2
0
 public float DevicePixelRatio()
 {
     return(CPP.ReturnFloat("$q->devicePixelRatio()"));
 }
Example #3
0
 public float GetY()
 {
     return(CPP.ReturnFloat("$q->y()"));
 }
Example #4
0
 public float GetZ()
 {
     return(CPP.ReturnFloat("$q->z()"));
 }
Example #5
0
 public float GetX()
 {
     return(CPP.ReturnFloat("$q->x()"));
 }
Example #6
0
 public static float DotProduct(Vector3D a, Vector3D b)
 {
     return(CPP.ReturnFloat("QVector3D::dotProduct(*($check(a)->$q), *($check(b)->$q))"));
 }
Example #7
0
 public float GetVolume()
 {
     return(CPP.ReturnFloat("$q->volume()"));
 }
Example #8
0
 public float GetW()
 {
     return(CPP.ReturnFloat("$q->w()"));
 }
Example #9
0
 public static float ValueOf(String s)
 {
     return(CPP.ReturnFloat("$check(s)->$value()->toFloat()"));
 }