private static void Choose(int team)
 {
     HUD.PlayStop();
     C4.SendDropBomb();
     if (PlayerPrefs.GetInt("localplay") > 0)
     {
         BasePlayer.team = team;
         BasePlayer.DevSpawn();
     }
     else
     {
         BasePlayer.team = team;
         Client.cs.send_chooseteam(team);
         ChooseTeam.SetActive(false);
         vp_FPWeaponHandler.cs.m_CurrentWeaponID = 0;
         vp_FPInput.cs.Player.SetWeapon.TryStart <int>(0);
         if (ScoreBoard.gamemode == 1 || ScoreBoard.gamemode == 2 || ScoreBoard.gamemode == 3)
         {
             HUD.SetActive(true);
             SpecCam.SetActive(true);
             SpecCam.SetFPCam();
         }
     }
 }