Exemple #1
0
 public static void OnRecvDropBomb(int id)
 {
     PlayerControll.Player[id].bomb = false;
     C4.CreateBomb(new Vector3(C4.bombpos[0], C4.bombpos[1], C4.bombpos[2]), C4.bombangle, false);
     C4.bombdropped = true;
     C4.canpickup   = true;
     if (id == Client.ID)
     {
         C4.canpickup = false;
         PlayerControll.Player[Client.ID].bomb = false;
         BasePlayer.bomb      = false;
         C4.bombdropped       = true;
         BasePlayer.weapon[4] = null;
         if (BasePlayer.weapon[0] != null)
         {
             vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[0].data.selectName);
         }
         else if (BasePlayer.weapon[1] != null)
         {
             vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[1].data.selectName);
         }
     }
 }