public static void OnRecvDropBomb(int id) { PlayerControll.Player[id].bomb = false; C4.CreateBomb(new Vector3(C4.bombpos[0], C4.bombpos[1], C4.bombpos[2]), C4.bombangle, false); C4.bombdropped = true; C4.canpickup = true; if (id == Client.ID) { C4.canpickup = false; PlayerControll.Player[Client.ID].bomb = false; BasePlayer.bomb = false; C4.bombdropped = true; BasePlayer.weapon[4] = null; if (BasePlayer.weapon[0] != null) { vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[0].data.selectName); } else if (BasePlayer.weapon[1] != null) { vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[1].data.selectName); } } }