private static void Choose(int team) { HUD.PlayStop(); C4.SendDropBomb(); if (PlayerPrefs.GetInt("localplay") > 0) { BasePlayer.team = team; BasePlayer.DevSpawn(); } else { BasePlayer.team = team; Client.cs.send_chooseteam(team); ChooseTeam.SetActive(false); vp_FPWeaponHandler.cs.m_CurrentWeaponID = 0; vp_FPInput.cs.Player.SetWeapon.TryStart <int>(0); if (ScoreBoard.gamemode == 1 || ScoreBoard.gamemode == 2 || ScoreBoard.gamemode == 3) { HUD.SetActive(true); SpecCam.SetActive(true); SpecCam.SetFPCam(); } } }