public void Update()
 {
     //按键检测
     if (Input.GetKeyDown(KeyCode.LeftArrow) || JoyListener.UGetLeftDown)
     {
         LeftButton.OnSelected(true);
         OnButtinClicked(0);
     }
     if (Input.GetKeyDown(KeyCode.RightArrow) || JoyListener.UGetRightDown)
     {
         RightButton.OnSelected(true);
         OnButtinClicked(1);
     }
     if (Input.GetKeyUp(KeyCode.LeftArrow) || JoyListener.UGetLeftUp)
     {
         LeftButton.OnSelected(false);
     }
     if (Input.GetKeyUp(KeyCode.RightArrow) || JoyListener.UGetRightUp)
     {
         RightButton.OnSelected(false);
     }
     if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Escape) || Input.GetButtonDown("B") || Input.GetButtonDown("A"))
     {
         OnButtinClicked(2);
     }
 }
Exemple #2
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 public void OnEnable()
 {
     Selected = false;
     YesBT.OnSelected(false);
     NoButton.OnSelected(true);
     YesBT.ButtinId    = 0;
     NoButton.ButtinId = 1;
 }
Exemple #3
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 public void OnEnable()
 {
     BackButton.ButtinId = 0;
     BackButton.OnSelected(true);
 }
 // Use this for initialization
 void Start()
 {
     BackButton.ParentMenu = this;
     BackButton.OnSelected(true);
     BackButton.ButtinId = 0;
 }