// Update is called once per frame
    void Update()
    {
        if (bomb.Position < leftSide)
        {
            bomb.explode();
            mainScript.damage(true);
            beltObject.GetComponent <Renderer>().material = neutralArrows;
        }
        else if (bomb.Position > rightSide)
        {
            bomb.explode();
            mainScript.damage(false);
            beltObject.GetComponent <Renderer>().material = neutralArrows;
        }

        beltObject.GetComponent <Renderer>().material.mainTextureOffset += new Vector2(bomb.Direction * bomb.CurrentSpeed * 0.00575f, 0);

        if (bomb.Direction == -1)
        {
            redButton.glowToggle(false);
        }
        else
        {
            redButton.glowToggle(true);
        }

        if (bomb.Direction == 1)
        {
            blueButton.glowToggle(false);
        }
        else
        {
            blueButton.glowToggle(true);
        }
    }