void Awake() { //Physics.gravity = new Vector3(0, Physics.gravity.y * gravityRatio, 0); Vector3 screenLeft = cameraMain.ScreenToWorldPoint(Vector3.zero); _playerMinX = screenLeft.x; _touchs = new Hashtable(); _colorNewScore = new Color(255f / 255f, 228f / 255f, 11f / 255f); // recommended for debugging: //PlayGamesPlatform.DebugLogEnabled = true; // Activate the Google Play Games platform PlayGamesPlatform.Activate(); buttonGooglePlus.setEnabled(false); }