// Update is called once per frame void Update() { //스킬 관련된 업데이트 if (Input.GetKey(KeyCode.Mouse0) && isSkillReady) { hero.activateSkill(); isSkillReady = false; } if (Input.GetKeyDown(KeyCode.Q)) { if (isSkillReady) { hero.DeleteSkillRange(); isSkillReady = false; } else if (hero.IsSkillValid(0)) { hero.ShowSkillRange(0); isSkillReady = true; } } if (Input.GetKeyDown(KeyCode.W)) { if (isSkillReady) { hero.DeleteSkillRange(); isSkillReady = false; } else if (hero.IsSkillValid(1)) { hero.ShowSkillRange(1); isSkillReady = true; } } //이동 관련된 업데이트 if (Input.GetKey(KeyCode.Mouse1)) { Vector3 mousePos = Input.mousePosition; hero.move(mainCamera.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, -Camera.main.transform.position.z - 1))); } // 카메라 관련된 업데이트 if (cameraUp) { mainCamera.transform.position += new Vector3(0, verticalScrollSpeed, 0); } if (cameraDown) { mainCamera.transform.position += new Vector3(0, -verticalScrollSpeed, 0); } if (cameraRight) { mainCamera.transform.position += new Vector3(horizontalScrollSpeed, 0, 0); } if (cameraLeft) { mainCamera.transform.position += new Vector3(-horizontalScrollSpeed, 0, 0); } if (Input.GetAxis("Mouse ScrollWheel") != 0f) { float nextCameraZ = mainCamera.transform.position.z + zoomSpeed * Input.GetAxis("Mouse ScrollWheel"); nextCameraZ = Mathf.Min(nextCameraZ, maxZoom); nextCameraZ = Mathf.Max(nextCameraZ, minZoom); mainCamera.transform.position = new Vector3(mainCamera.transform.position.x, mainCamera.transform.position.y, nextCameraZ); } // 전술지도 관련 업데이트 if (Input.GetKeyDown(KeyCode.Tab)) { isMapOpen = !isMapOpen; map.SetActive(isMapOpen); } // 건물 건설 관련 업데이트 if (Input.GetKeyDown(KeyCode.B)) { buildMenu.ShowBuildMenu(BuildMenu.Status.basic); } if (Input.GetKeyDown(KeyCode.V)) { buildMenu.ShowBuildMenu(BuildMenu.Status.advanced); } // 연구 관련 업데이트 if (Input.GetKeyDown(KeyCode.F1)) { isResearchOpen = !isResearchOpen; research.SetActive(isResearchOpen); } // 디버그 용도 if (debug) { if (Input.GetKeyDown(KeyCode.Z)) { if (temp) { temp.GetComponent <Character>().move(temp.position + new Vector3(Random.Range(-5, 5), Random.Range(-5, 5), 0)); } unit.gameObject.GetComponent <Character>().init("0", Character.CharacterType.Unit); var mp = Camera.main.ScreenToWorldPoint(Input.mousePosition); var spawnedUnit = Instantiate(unit, new Vector3(mp.x, mp.y, -1), new Quaternion(0, 0, 0, 0)); temp = spawnedUnit; } if (Input.GetKeyDown(KeyCode.X)) { unit.gameObject.GetComponent <Character>().init("0", Character.CharacterType.Building); var mp = Camera.main.ScreenToWorldPoint(Input.mousePosition); var spawnedUnit = Instantiate(unit, new Vector3(mp.x, mp.y, -1), new Quaternion(0, 0, 0, 0)); } } }
public void OnClickSlot() { buildMenu.ShowBuildMenu(nextStatus); }