void Handle_ClickOnSplashScreen() { Camera cameraObj = Camera.main; if (cameraObj == null) { Debug.Log("Unable to access main Camera"); return; } BuildMenu buildMenu = cameraObj.GetComponent <BuildMenu>(); if (buildMenu == null) { Debug.Log("Unable to access BuildMenu"); return; } Destroy(buildMenu.splashScreen_instance); UpdateLevelNumber(); buildMenu.PerformMenu(); WorldState.gameState = WorldState.GameState.Menu; }