void Handle_ClickOnSplashScreen()
    {
        Camera cameraObj = Camera.main;

        if (cameraObj == null)
        {
            Debug.Log("Unable to access main Camera");
            return;
        }
        BuildMenu buildMenu = cameraObj.GetComponent <BuildMenu>();

        if (buildMenu == null)
        {
            Debug.Log("Unable to access BuildMenu");
            return;
        }
        Destroy(buildMenu.splashScreen_instance);
        UpdateLevelNumber();
        buildMenu.PerformMenu();

        WorldState.gameState = WorldState.GameState.Menu;
    }