public void Initialize() { _buildingMenu.Initialize(); }
public void InitializeMenus(Dictionary <BuildingType, BuildingsData> data) { _buildMenu.Initialize(_gameSystem, data); _upgradeMenu.Initialize(_gameSystem); }
public void Initialize() { _buildingMenu.Initialize(); }
public void InitializeMenus(Dictionary <BuildingType, BuildingsData> data) { _buildMenu.Initialize(_gameSystem, data); _upgradeMenu.Initialize(_gameSystem); }