public void AddBody(Body3d body) { if (Bodies.Contains(body)) { return; } Bodies.Add(body); }
private void RemoveBody(Body body) { if (Bodies.Contains(body)) { Bodies.Remove(body); } SetModified(true, true, true); }
public void AddBody(Body3d body) { if (Bodies.Contains(body)) { return; } Bodies.Add(body); }
private void RemoveBody(Body body) { if (Bodies.Contains(body)) { Bodies.Remove(body); } SetModified(true, true, true); }