Exemple #1
0
 public void CreateSpecial(Special.SpecialType type)
 {
     specialType = type;
     InstantiateCorrectParticlePrefab(type);
     StartCoroutine(body.AssignBodyType());
     StartCoroutine(body.AssignEyes());
     CitizenManager.instance.SetLayer(this);
     transform.GetChild(0).GetChild(0).GetChild(0).GetChild(1).gameObject.SetActive(false);
     transform.GetChild(0).GetChild(0).GetChild(0).GetChild(2).gameObject.SetActive(false);
     StartCoroutine(body.AssignSpecial(type));
 }