Exemple #1
0
        public override void DrawSection()
        {
            repaint = false;

            GUILayout.Space(10);
            using (new GUILayout.HorizontalScope())
            {
                GUILayout.Box(EUIResourceManager.Instance.GetContent("Asset Header"), EUIResourceManager.Instance.Skin.GetStyle("Texture"), GUILayout.MaxWidth(236), GUILayout.MaxHeight(30));
                var blockHelpers = Selection.gameObjects.ToList().Where(x => x.GetComponent <BlockoutHelper>()).Select(x => x.GetComponent <BlockoutHelper>()).ToArray();
                int locked       = blockHelpers.Where(x => x.Locked).ToList().Count;
                if (locked > 0)
                {
                    using (new VerticalCenteredScope(GUILayout.MaxHeight(30)))
                    {
                        using (new HorizontalCenteredScope())
                        {
                            GUILayout.Label(String.Format("{0} object(s) locked!", locked), GUILayout.MaxWidth(120));
                            GUILayout.Label(EUIResourceManager.Instance.GetTexture("Lock_Closed"), GUILayout.Height(15),
                                            GUILayout.Width(15));
                        }
                    }
                }
                else
                {
                    GUILayout.Space(125);
                }
            }

            // Draw quick jump
            using (new HorizontalCenteredScope())
            {
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Block Quickjump"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth), GUILayout.Height(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.PingAssetInProjectWindow("Block_1x1x1", "Block_Slope_1x1x1");
                }

                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Walls Quickjump"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth), GUILayout.Height(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.PingAssetInProjectWindow("Wall_025x1x1", "Wall_025x3x1");
                }

                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Floors Quickjump"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth), GUILayout.Height(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.PingAssetInProjectWindow("Floor_1x-025x1", "Floor_Angle_3x - 025x3");
                }

                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Dynamic Quickjump"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth), GUILayout.Height(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.PingAssetInProjectWindow("Barrel", "Crate_1x1x1");
                }

                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Foliage Quickjump"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth), GUILayout.Height(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.PingAssetInProjectWindow("Bush_1", "Vines_Large");
                }

                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Particles Quickjump"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth), GUILayout.Height(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.PingAssetInProjectWindow("Fire_Ground_1x1", "Water_Drip_1");
                }
            }

            // Draw grid textures
            using (new HorizontalCenteredScope())
            {
                // Loop through all the loaded grid textures and display them in a button.
                // If its selected then apply that texture to every gameobject in the scene
                for (var i = 0; i < EUIResourceManager.Instance.GridTextures.Length; ++i)
                {
                    if (i >= EUIResourceManager.Instance.GridIcons.Length)
                    {
                        continue;
                    }
                    if (GUILayout.Button(m_gridIconLabels[i],
                                         GUILayout.Width(BlockoutEditorSettings.SixColumnWidth), GUILayout.Height(BlockoutEditorSettings.SixColumnWidth)))
                    {
                        BlockoutEditorSettings.CurrentGirdTexture = i;
                        BlockoutStaticFunctions.ApplyTextureIncChildren(EUIResourceManager.Instance.GridTextures[BlockoutEditorSettings.CurrentGirdTexture], blockoutHierarchy.root);
                    }
                }
            }

            // Draw themes
            using (new HorizontalCenteredScope())
            {
                for (var i = 0; i < EUIResourceManager.Instance.BlockoutThemes.Length; ++i)
                {
                    if (GUILayout.Button(m_themeLabels[i],
                                         GUILayout.Width(BlockoutEditorSettings.SixColumnWidth), GUILayout.Height(BlockoutEditorSettings.SixColumnWidth / 2)))
                    {
                        BlockoutEditorSettings.CurrentMaterialTheme = i;
                        BlockoutEditorSettings.CurrentPallet        = PalletType.Preset;
                        BlockoutStaticFunctions.ApplyCurrentTheme();
                    }
                }
            }

            // User color pallet
            using (new HorizontalCenteredScope())
            {
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Randomize Pallet"),
                                     GUILayout.Width(BlockoutEditorSettings.ThreeColumnWidth)))
                {
                    GenerateRandomTheme();
                    BlockoutEditorSettings.CurrentMaterialTheme = EUIResourceManager.Instance.BlockoutThemes.Length + 1;
                    BlockoutStaticFunctions.ApplyTheme(EUIResourceManager.Instance.UserTheme);
                    BlockoutEditorSettings.CurrentPallet = PalletType.User;
                }
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Apply Pallet"),
                                     GUILayout.Width(BlockoutEditorSettings.ThreeColumnWidth)))
                {
                    BlockoutEditorSettings.CurrentMaterialTheme = EUIResourceManager.Instance.BlockoutThemes.Length + 1;
                    BlockoutStaticFunctions.ApplyTheme(EUIResourceManager.Instance.UserTheme);
                    BlockoutEditorSettings.CurrentPallet = PalletType.User;
                }
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Edit Pallet"),
                                     GUILayout.Width(BlockoutEditorSettings.ThreeColumnWidth)))
                {
                    m_userPalletFoldout = !m_userPalletFoldout;
                }
            }

            // User color pickers
            if (m_userPalletFoldout)
            {
                using (new HorizontalCenteredScope())
                {
                    using (new GUILayout.VerticalScope(GUILayout.MaxWidth(375)))
                    {
                        if (!Application.isPlaying && Application.isEditor)
                        {
                            for (var i = 0; i < m_colorStrings.Length; ++i)
                            {
                                GUILayout.BeginHorizontal();
                                m_userThemeColors[i] = EditorGUILayout.ColorField(m_colorStrings[i], m_userThemeColors[i]);

                                m_lockColors[i] = GUILayout.Toggle(m_lockColors[i],
                                                                   EUIResourceManager.Instance.GetContent("Lock Color"),
                                                                   EUIResourceManager.Instance.Skin.FindStyle("padlock"), GUILayout.Height(15),
                                                                   GUILayout.Width(15));
                                GUILayout.EndHorizontal();
                            }
                        }
                        else
                        {
                            GUILayout.Label("Feature not availble during play mode.");
                        }
                        GUILayout.Space(5);
                    }
                }
            }


            // Replace Assets
            using (new HorizontalCenteredScope())
            {
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Select Asset"), GUILayout.Width(BlockoutEditorSettings.ThreeColumnWidth)))
                {
                    BlockoutStaticFunctions.SelectAsset();
                }

                if (!Application.isPlaying && Application.isEditor)
                {
                    m_targetReplacementAsset =
                        EditorGUILayout.ObjectField(new GUIContent(""), m_targetReplacementAsset,
                                                    typeof(GameObject), false, GUILayout.Width(124)) as GameObject;

                    if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Replace Asset"), GUILayout.Width(124)))
                    {
                        BlockoutStaticFunctions.ReplaceObject(Selection.gameObjects, m_targetReplacementAsset);
                    }
                }
                else
                {
                    GUILayout.Label("Feature not availble during play mode.");
                }
            }


            using (new HorizontalCenteredScope())
            {
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Lock Asset"),
                                     GUILayout.Width(BlockoutEditorSettings.ThreeColumnWidth)))
                {
                    Selection.gameObjects.ToList().Where(x => x.GetComponent <BlockoutHelper>()).Select(x => x.GetComponent <BlockoutHelper>()).ToList().ForEach(x => x.SetLock(!x.Locked));
                }

                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Toggle Locked Asset"),
                                     GUILayout.Width(BlockoutEditorSettings.ThreeColumnWidth)))
                {
                    globalLocked = !globalLocked;
                    var helpers = FindObjectsOfType <BlockoutHelper>().ToList();
                    helpers.ForEach(x => x.SetLock(globalLocked));
                }

                var content = EUIResourceManager.Instance.GetContent("Toggle Lockd Visability");
                content.text = lockedVisability ? "Show Locked (On)" : "Show Locked (Off)";

                if (GUILayout.Button(content, GUILayout.Width(BlockoutEditorSettings.ThreeColumnWidth)))
                {
                    lockedVisability = !lockedVisability;
                    var helpers = FindObjectsOfType <BlockoutHelper>().ToList();
                    helpers.ForEach(x =>
                    {
                        if (lockedVisability)
                        {
                            x.ShowLockedState();
                        }
                        else
                        {
                            x.HideLockedState();
                        }
                    });
                }
            }
        }
Exemple #2
0
        private static void OnScene(SceneView view)
        {
            var e = Event.current;

            if (!targetEditor)
            {
                targetEditor = EditorWindow.GetWindow <BlockoutEditorWindow>();
            }

            if (e.control && e.alt && e.keyCode == KeyCode.B && e.type == EventType.KeyDown)
            {
                if (!BlockoutEditorWindow.isVisible)
                {
                    BlockoutEditorWindow.Init();
                    e.Use();
                }
                else
                {
                    targetEditor.Close();
                    SceneView.currentDrawingSceneView.Focus();
                    e.Use();
                }
            }

            if (!targetEditor)
            {
                return;
            }


            if (e != null && e.delta != Vector2.zero && e.type == EventType.ScrollWheel && scrollPicker)
            {
                SceneView.lastActiveSceneView.size = size;
                amount += e.delta.y;
                if (amount >= 5.0f && targetEditor.suggestedSection.shownItems.Count > 0)
                {
                    int first = targetEditor.suggestedSection.shownItems[0];
                    targetEditor.suggestedSection.shownItems.RemoveAt(0);
                    targetEditor.suggestedSection.shownItems.Add(first);
                    amount -= 5f;
                }
                else if (amount <= -5f && targetEditor.suggestedSection.shownItems.Count > 0)
                {
                    int last =
                        targetEditor.suggestedSection
                        .shownItems[targetEditor.suggestedSection.shownItems.Count - 1];
                    targetEditor.suggestedSection.shownItems
                    .RemoveAt(targetEditor.suggestedSection.shownItems.Count - 1);
                    targetEditor.suggestedSection.shownItems.Insert(0, last);
                    amount += 5f;
                }
                e.Use();
                SceneView.lastActiveSceneView.Repaint();
            }

            else if (e != null && e.keyCode != KeyCode.None)
            {
                // Snapping Toggle
                if (e.alt && e.keyCode == KeyCode.S && e.type == EventType.KeyDown)
                {
                    if (BlockoutEditorWindow.isVisible)
                    {
                        BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap;
                        targetEditor.Repaint();
                        SceneView.currentDrawingSceneView.Focus();
                        e.Use();
                    }
                }
                // Increase snap value
                else if (e.alt && e.control && e.keyCode == KeyCode.Z && e.type == EventType.KeyDown)
                {
                    if (BlockoutEditorWindow.isVisible)
                    {
                        var window = targetEditor;
                        window.gridSnapping.IncreaseSnapValue();
                        targetEditor.Repaint();
                        SceneView.currentDrawingSceneView.Focus();
                        e.Use();
                    }
                }
                // Decrease Snap Value
                else if (e.alt && e.control && e.keyCode == KeyCode.X && e.type == EventType.KeyDown)
                {
                    if (BlockoutEditorWindow.isVisible)
                    {
                        var window = targetEditor;
                        window.gridSnapping.DecreaseSnapValue();
                        targetEditor.Repaint();
                        SceneView.currentDrawingSceneView.Focus();
                        e.Use();
                    }
                }
                // Snap To Floor
                else if (e.keyCode == KeyCode.End && e.type == EventType.KeyDown)
                {
                    var tempDoSnap = BlockoutEditorSettings.AutoSnap;
                    if (tempDoSnap)
                    {
                        BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap;
                    }
                    BlockoutStaticFunctions.Snap(Vector3.down, BlockoutAxis.Y, true);
                    if (tempDoSnap)
                    {
                        BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap;
                    }
                    e.Use();
                }
                // Toggle Comments
                else if (e.alt && e.keyCode == KeyCode.C && e.type == EventType.KeyDown)
                {
                    if (BlockoutEditorWindow.isVisible)
                    {
                        var window = targetEditor;
                        window.commentsSection.showSection = !window.commentsSection.showSection;
                        if (window.commentsSection.showSection)
                        {
                            window.commentsSection.showSceneInformation = true;
                        }
                        SceneView.currentDrawingSceneView.Focus();
                        e.Use();
                    }
                }
                // Initialise Quick Picker
                else if (e.keyCode == KeyCode.C && e.type == EventType.KeyDown && !scrollPicker)
                {
                    if (Selection.activeGameObject)
                    {
                        scrollPicker = true;
                        size         = SceneView.lastActiveSceneView.size;
                        Selection.activeGameObject.GetComponent <Collider>().enabled = false;
                        targetEditor.suggestedSection.InitialiseScrollPicker();
                    }
                    e.Use();
                }
                else if (e.keyCode == KeyCode.Space && e.type == EventType.KeyDown)
                {
                    if (!quickPicker && !scrollPicker)
                    {
                        quickPicker = true;
                        targetEditor.suggestedSection.InitialiseQuickPicker();
                        e.Use();
                    }
                    else if (scrollPicker)
                    {
                        scrollPicker = false;
                        targetEditor.suggestedSection.ConfirmSpawn();
                        e.Use();
                    }
                }
                else if (e.keyCode == KeyCode.Escape && e.type == EventType.KeyDown && quickPicker)
                {
                    quickPicker = false;
                    targetEditor.suggestedSection.CancelQickpicker();
                    e.Use();
                }
                else if (e.keyCode == KeyCode.C && e.type == EventType.KeyUp && scrollPicker)
                {
                    scrollPicker = false;
                    targetEditor.suggestedSection.ConfirmSwap();
                    e.Use();
                }
                else if (e.keyCode == KeyCode.Space && e.type == EventType.KeyUp && scrollPicker && !quickPicker)
                {
                    scrollPicker = false;
                    targetEditor.suggestedSection.ConfirmSwap();
                    e.Use();
                }
                else if (e.alt && e.keyCode == KeyCode.Space && e.type == EventType.KeyUp && scrollPicker)
                {
                    scrollPicker = false;
                    targetEditor.suggestedSection.ConfirmSpawn();
                    e.Use();
                }
                // Select asset
                else if (e.keyCode == KeyCode.G && e.type == EventType.KeyDown)
                {
                    BlockoutStaticFunctions.SelectAsset();
                    e.Use();
                }
                // Lock selected
                else if (e.keyCode == KeyCode.L && e.type == EventType.KeyDown)
                {
                    Selection.gameObjects.Where(x => x.GetComponent <BlockoutHelper>())
                    .Select(x => x.GetComponent <BlockoutHelper>()).ToList()
                    .ForEach(x => x.SetLock(!x.Locked));
                    e.Use();
                }



                if (quickPicker)
                {
                    if (e.keyCode == KeyCode.LeftArrow && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.selected--;
                        targetEditor.suggestedSection.scroll.y =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }
                    else if (e.keyCode == KeyCode.RightArrow && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.selected++;
                        targetEditor.suggestedSection.scroll.y =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }
                    else if (e.keyCode == KeyCode.UpArrow && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.selected -= targetEditor.suggestedSection.maxPerRow;
                        targetEditor.suggestedSection.scroll.y  =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }
                    else if (e.keyCode == KeyCode.DownArrow && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.selected += targetEditor.suggestedSection.maxPerRow;
                        targetEditor.suggestedSection.scroll.y  =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }

                    else if ((e.keyCode == KeyCode.Space || e.keyCode == KeyCode.Return) && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.SpawnSelected(targetEditor.suggestedSection.selected);
                        targetEditor.suggestedSection.scroll.y =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }
                    else if (e.keyCode == KeyCode.Escape && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.CancelQickpicker();
                        e.Use();
                    }
                }
            }
        }