public static void Postfix(Bench __instance) { NitroxId id = NitroxEntity.GetId(__instance.gameObject); // Request to be downgraded to a transient lock so we can still simulate the positioning. simulationOwnership.RequestSimulationLock(id, SimulationLockType.TRANSIENT); localPlayer.AnimationChange(AnimChangeType.BENCH, AnimChangeState.OFF); __instance.StartCoroutine(ResetAnimationDelayed(__instance.standUpCinematicController.interpolationTimeOut)); }