public static void Postfix(Bench __instance)
        {
            NitroxId id = NitroxEntity.GetId(__instance.gameObject);

            // Request to be downgraded to a transient lock so we can still simulate the positioning.
            simulationOwnership.RequestSimulationLock(id, SimulationLockType.TRANSIENT);

            localPlayer.AnimationChange(AnimChangeType.BENCH, AnimChangeState.OFF);
            __instance.StartCoroutine(ResetAnimationDelayed(__instance.standUpCinematicController.interpolationTimeOut));
        }