Exemple #1
0
        public void Remove_Then_Add()
        {
            var bench = new Bench();

            var p1 = new PokemonCard();
            var p2 = new PokemonCard();
            var p3 = new PokemonCard();
            var p4 = new PokemonCard();

            bench.Add(p1);
            bench.Add(p2);
            bench.Add(p3);

            bench.Remove(p2);

            Assert.Equal(1, bench.GetNextFreeIndex());

            bench.Add(p4);

            Assert.Equal(3, bench.Count);
            Assert.True(bench.Contains(p1));
            Assert.False(bench.Contains(p2));
            Assert.True(bench.Contains(p3));
            Assert.True(bench.Contains(p4));

            Assert.Equal(p4, bench.Pokemons[1]);
        }
Exemple #2
0
        public void GetNextFreeIndex_NotEmpty()
        {
            var bench = new Bench();

            bench.Add(new PokemonCard());
            bench.Add(new PokemonCard());

            Assert.Equal(2, bench.GetNextFreeIndex());
        }
Exemple #3
0
        public void Add_Empty()
        {
            var bench = new Bench();

            bench.Add(new PokemonCard());
            bench.Add(new PokemonCard());
            bench.Add(new PokemonCard());

            Assert.Equal(3, bench.Count);
        }
Exemple #4
0
        public void Remove()
        {
            var bench = new Bench();

            var p1 = new PokemonCard();
            var p2 = new PokemonCard();
            var p3 = new PokemonCard();

            bench.Add(p1);
            bench.Add(p2);
            bench.Add(p3);

            bench.Remove(p2);

            Assert.Equal(2, bench.Count);
            Assert.True(bench.Contains(p1));
            Assert.True(bench.Contains(p3));
            Assert.False(bench.Contains(p2));
        }
Exemple #5
0
        private void UpdateRosters()
        {
            var startingPlayers = from player in _roster.Players where player.Starter select player;

            foreach (Player player in startingPlayers)
            {
                Starters.Add(new PlayerViewModel(player.Name, player.Number));
            }

            var benchPlayers = from player in _roster.Players where player.Starter == false select player;

            foreach (Player player in benchPlayers)
            {
                Bench.Add(new PlayerViewModel(player.Name, player.Number));
            }
        }
Exemple #6
0
        private void UpdateRosters()
        {
            var startingPlayers = _roster.Players
                                  .Where(player => player.Starter)
                                  .Select(player => new PlayerViewModel(player.Name, player.Number));

            foreach (var playerViewModel in startingPlayers)
            {
                Starters.Add(playerViewModel);
            }

            var benchPlayers = _roster.Players
                               .Where(player => !player.Starter)
                               .Select(player => new PlayerViewModel(player.Name, player.Number));

            foreach (var playerViewModel in benchPlayers)
            {
                Bench.Add(playerViewModel);
            }
        }
Exemple #7
0
        private void UpdateRoster()
        {
            var startingPlayers = _roster.Players
                                  .Where(player => player.Starter == true);

            Starters.Clear();

            foreach (Player player in startingPlayers)
            {
                Starters.Add(new PlayerViewModel(player.Name, player.Number));
            }

            var benchPlayers = _roster.Players
                               .Where(player => player.Starter == false);

            Bench.Clear();

            foreach (Player player in benchPlayers)
            {
                Bench.Add(new PlayerViewModel(player.Name, player.Number));
            }
        }
Exemple #8
0
        public void Purchase(int shopIndex)
        {
            if (shopIndex >= 0 && shopIndex < 5)
            {
                if (Gold >= 0)
                {
                    Gold -= 0;

                    // Have to verify a character is at that index still
                    var character = Shop[shopIndex];
                    if (!(character is null))
                    {
                        Shop[shopIndex] = null;
                        var starEntity = new StarEntity(character);
                        var index      = Bench.Add(starEntity);
                        if (!(index is null))
                        {
                            Hub.Default.Publish(new UnitPurchased {
                                connection = Connection,
                                shopIndex  = shopIndex,
                                name       = starEntity.Name,
                                location   = new BenchLocation()
                                {
                                    seat = index.Value
                                },
                            });
                            TryCombineUnits(starEntity);
                        }
                        else
                        {
                            Logger.Error("Failed to add a unit to the bench because there were no open seats.");
                        }
                    }
                    else
                    {
                        Logger.Error("Someone tried to request a shop index that doesn't have a character.");
                    }
                }