void BeginChase() { this.totalChaseTime = BeatManager.TimeForBeat(this.tracker.peekNextEventDelta()); this.currentTravelTime = 0f; float frames = totalChaseTime / Time.fixedDeltaTime; velocity = playerposlookup.lookupPlayerPositionWithDelay() - this.transform.position; velocity.y = 0; velocity = velocity / frames; }
void BeginChase() { this.totalChaseTime = BeatManager.TimeForBeat (this.tracker.peekNextEventDelta ()); this.currentTravelTime = 0f; }