Exemple #1
0
        public bool OnUsed(Mobile from, BaseCreature pet)
        {
            if (m_UnderEffect.Contains(pet))
            {
                from.SendLocalizedMessage(1113075);                   // Your pet is still under the effect of armor essence.
                return(false);
            }
            else if (DateTime.Now < pet.NextArmorEssence)
            {
                from.SendLocalizedMessage(1113076);                   // Your pet is still recovering from the last armor essence it consumed.
                return(false);
            }
            else
            {
                pet.SayTo(from, 1113050);                   // Your pet looks much happier.

                pet.FixedEffect(0x375A, 10, 15);
                pet.PlaySound(0x1E7);

                List <ResistanceMod> mods = new List <ResistanceMod>();

                mods.Add(new ResistanceMod(ResistanceType.Physical, 15));
                mods.Add(new ResistanceMod(ResistanceType.Fire, 10));
                mods.Add(new ResistanceMod(ResistanceType.Cold, 10));
                mods.Add(new ResistanceMod(ResistanceType.Poison, 10));
                mods.Add(new ResistanceMod(ResistanceType.Energy, 10));

                for (int i = 0; i < mods.Count; i++)
                {
                    pet.AddResistanceMod(mods[i]);
                }

                m_UnderEffect.Add(pet);

                Timer.DelayCall(Duration, new TimerCallback(
                                    delegate
                {
                    for (int i = 0; i < mods.Count; i++)
                    {
                        pet.RemoveResistanceMod(mods[i]);
                    }

                    m_UnderEffect.Remove(pet);
                }));

                pet.NextArmorEssence = DateTime.Now + Duration + Cooldown;

                Delete();

                return(true);
            }
        }
Exemple #2
0
        public bool OnUsed(Mobile from, BaseCreature pet)
        {
            if (pet.GetStatMod("[Tasty Treat] Str") != null)
            {
                from.SendLocalizedMessage(1113051);                   // Your pet is still enjoying the last tasty treat!
                return(false);
            }
            else if (DateTime.Now < pet.NextTastyTreat)
            {
                from.SendLocalizedMessage(1113049);                   // Your pet is still recovering from the last tasty treat.
                return(false);
            }
            else
            {
                pet.SayTo(from, 1113050);                   // Your pet looks much happier.

                pet.FixedEffect(0x375A, 10, 15);
                pet.PlaySound(0x1E7);

                AddEffect(pet);

                pet.NextTastyTreat = DateTime.Now + Duration + Cooldown;

                if (this.Amount > 1)
                {
                    this.Amount -= 1;
                    from.Backpack.DropItem(this);
                }
                else
                {
                    Delete();
                }

                return(true);
            }
        }
Exemple #3
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (!from.Alive)
                {
                    from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore.
                }
                else if (targeted is BaseCreature)
                {
                    BaseCreature c = (BaseCreature)targeted;

                    if (!c.IsDeadPet)
                    {
                        if (c.Body.IsAnimal || c.Body.IsMonster || c.Body.IsSea)
                        {
                            if ((!c.Controlled || !c.Tamable) && from.Skills[SkillName.AnimalLore].Base < 75.0)
                            {
                                from.SendLocalizedMessage(1049674); // At your skill level, you can only lore tamed creatures.
                            }
                            else if (!c.Tamable && from.Skills[SkillName.AnimalLore].Base < 100.0)
                            {
                                from.SendLocalizedMessage(1049675); // At your skill level, you can only lore tamed or tameable creatures.
                            }
                            else if (!from.CheckTargetSkill(SkillName.AnimalLore, c, 0.0, 100.0))
                            {
                                from.SendLocalizedMessage(500334); // You can't think of anything you know offhand.
                            }
                            else
                            {
                                c.SayTo(from, 1049563);
                                ArrayList food = new ArrayList();
                                if ((c.FavoriteFood & FoodType.FruitsAndVegies) != 0)
                                {
                                    food.Add(1049565); // Fruits and Vegetables
                                }
                                if ((c.FavoriteFood & FoodType.GrainsAndHay) != 0)
                                {
                                    food.Add(1049566); // Grains and Hay
                                }
                                if ((c.FavoriteFood & FoodType.Fish) != 0)
                                {
                                    food.Add(1049568); // Fish
                                }
                                if ((c.FavoriteFood & FoodType.Meat) != 0)
                                {
                                    food.Add(1049564); // Meat
                                }
                                if (food.Count <= 0)
                                {
                                    c.SayTo(from, 3000340);
                                }
                                else
                                {
                                    foreach (int i in food)
                                    {
                                        c.SayTo(from, i);
                                    }
                                }

                                c.SayTo(from, 1043271 + ((c.Loyalty + 1) / 10));// 1043271 = Your pet looks confused
                            }
                        }
                        else
                        {
                            from.SendLocalizedMessage(500329); // That's not an animal!
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore.
                    }
                }
                else
                {
                    from.SendLocalizedMessage(500329); // That's not an animal!
                }
            }
Exemple #4
0
        public bool OnUsed( Mobile from, BaseCreature pet )
        {
            if ( pet.GetStatMod( "[Tasty Treat] Str" ) != null )
            {
                from.SendLocalizedMessage( 1113051 ); // Your pet is still enjoying the last tasty treat!
                return false;
            }
            else if ( DateTime.Now < pet.NextTastyTreat )
            {
                from.SendLocalizedMessage( 1113049 ); // Your pet is still recovering from the last tasty treat.
                return false;
            }
            else
            {
                pet.SayTo( from, 1113050 ); // Your pet looks much happier.

                pet.FixedEffect( 0x375A, 10, 15 );
                pet.PlaySound( 0x1E7 );

                AddEffect( pet );

                pet.NextTastyTreat = DateTime.Now + Duration + Cooldown;

                if ( this.Amount > 1 )
                {
                    this.Amount -= 1;
                    from.Backpack.DropItem( this );
                }
                else
                {
                    Delete();
                }

                return true;
            }
        }
        public bool OnUsed( Mobile from, BaseCreature pet )
        {
            if ( m_UnderEffect.Contains( pet ) )
            {
                from.SendLocalizedMessage( 1113075 ); // Your pet is still under the effect of armor essence.
                return false;
            }
            else if ( DateTime.Now < pet.NextArmorEssence )
            {
                from.SendLocalizedMessage( 1113076 ); // Your pet is still recovering from the last armor essence it consumed.
                return false;
            }
            else
            {
                pet.SayTo( from, 1113050 ); // Your pet looks much happier.

                pet.FixedEffect( 0x375A, 10, 15 );
                pet.PlaySound( 0x1E7 );

                List<ResistanceMod> mods = new List<ResistanceMod>();

                mods.Add( new ResistanceMod( ResistanceType.Physical, 15 ) );
                mods.Add( new ResistanceMod( ResistanceType.Fire, 10 ) );
                mods.Add( new ResistanceMod( ResistanceType.Cold, 10 ) );
                mods.Add( new ResistanceMod( ResistanceType.Poison, 10 ) );
                mods.Add( new ResistanceMod( ResistanceType.Energy, 10 ) );

                for ( int i = 0; i < mods.Count; i++ )
                    pet.AddResistanceMod( mods[i] );

                m_UnderEffect.Add( pet );

                Timer.DelayCall( Duration, new TimerCallback(
                    delegate
                    {
                        for ( int i = 0; i < mods.Count; i++ )
                            pet.RemoveResistanceMod( mods[i] );

                        m_UnderEffect.Remove( pet );
                    } ) );

                pet.NextArmorEssence = DateTime.Now + Duration + Cooldown;

                Delete();

                return true;
            }
        }