public void AddFriendTest()
        {
            BaseCreature target         = CreateBaseCreature(); // TODO: 初始化为适当的值
            Serial       creatureSerial = new Serial();         // TODO: 初始化为适当的值
            BaseCreature addCreature    = null;                 // TODO: 初始化为适当的值
            bool         expected       = false;                // TODO: 初始化为适当的值
            bool         actual;

            actual = target.AddFriend(creatureSerial, addCreature);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }