void Update() { if (!isPaused) { if (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape)) { PauseGame(); } for (int i = 0; i < NUM_PLAYERS; i++) { if (Input.GetKey(players[i].Left)) { bool player = i == 0 ? false : true; GearSystem.Rotate(player, false); } if (Input.GetKey(players[i].Right)) { bool player = i == 0 ? false : true; GearSystem.Rotate(player, true); } if (Input.GetKeyDown(players[i].Next)) { bool player = i == 0 ? false : true; GearSystem.ChangeGearSystem(player, true); } if (Input.GetKeyDown(players[i].Previous)) { bool player = i == 0 ? false : true; GearSystem.ChangeGearSystem(player, false); } } } else { if (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape)) { UnpauseGame(); } } score1.text = "Player 1\nScore: " + players[0].Score; score2.text = "Player 2\nScore: " + players[1].Score; time.text = "Time Remaining\n" + (int)(gameEndTime - Time.time); if (Time.time > gameEndTime) { GameOver(); } if (ballSpawner.BallSat * ballSpawner.BallSat < players[0].Score + players[1].Score) { ballSpawner.IncreaseSaturation(); } }