void Update() { RB.velocity += new Vector2(RB.velocity.x * SpeedUpValue, RB.velocity.y * SpeedUpValue); if (Ball.transform.position.x < -5000) { spawner.DisableBall(); } else if (Ball.transform.position.x > 5000) { spawner.DisableBall(); } if (RB.velocity.x != 0) { RB.velocity = Maxvelocity(); // the y speed relative to x need to be fixt } }