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Rechercher
C# (CSharp) BallSpawner.IsFinish Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
BallSpawner
Méthode/Fonction:
IsFinish
Exemples au hotexamples.com:
1
C# (CSharp) BallSpawner.IsFinish - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
BallSpawner.IsFinish
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
SpawnBall(24)
SetActive(4)
SpawnNewBall(4)
Reset(3)
AddBallDecrementListener(2)
GetComponent(2)
Initialize(2)
DestroyBall(2)
Spawn(2)
BallRemainingEventListener(2)
Shoot(1)
SetRandomLocation(1)
SpawnBalls(1)
ResetBallSpawner(1)
ResetBallPool(1)
ResetBallByEffect(1)
SpawnPowerUp(1)
RemoveBallInPlay(1)
SpawnRandomBall(1)
ReachedGoal(1)
PlaySpawnSound(1)
LaunchNewBall(1)
IsFinish(1)
IncreaseInactiveBalls(1)
Init(1)
DestroyCurrentBall(1)
AddReduceBallsLeftListener(1)
BallDestroyedNotification(1)
CheckForTripples(1)
CheckListPos(1)
CheckPreviousBall(1)
Clear(1)
DecreaseNumbBall(1)
DespawnBall(1)
DisableBall(1)
IncreaseSaturation(1)
DisposeBall(1)
EnemyShot(1)
GeneratePosition(1)
GetBallRadius(1)
GetLastBall(1)
GetTimeTillOver(1)
Go(1)
AddReduceBallsEventListener(1)
Spawning(1)
Méthodes fréquemment utilisées
SpawnBall (24)
SetActive (4)
SpawnNewBall (4)
Reset (3)
AddBallDecrementListener (2)
GetComponent (2)
Initialize (2)
DestroyBall (2)
Spawn (2)
BallRemainingEventListener (2)
Méthodes fréquemment utilisées
Shoot (1)
SetRandomLocation (1)
SpawnBalls (1)
ResetBallSpawner (1)
ResetBallPool (1)
ResetBallByEffect (1)
SpawnPowerUp (1)
RemoveBallInPlay (1)
SpawnRandomBall (1)
ReachedGoal (1)
PlaySpawnSound (1)
LaunchNewBall (1)
IsFinish (1)
IncreaseInactiveBalls (1)
Init (1)
DestroyCurrentBall (1)
AddReduceBallsLeftListener (1)
BallDestroyedNotification (1)
CheckForTripples (1)
CheckListPos (1)
Méthodes fréquemment utilisées
PlaySpawnSound (1)
LaunchNewBall (1)
IsFinish (1)
IncreaseInactiveBalls (1)
Init (1)
DestroyCurrentBall (1)
AddReduceBallsLeftListener (1)
BallDestroyedNotification (1)
CheckForTripples (1)
CheckListPos (1)
CheckPreviousBall (1)
Clear (1)
DecreaseNumbBall (1)
DespawnBall (1)
DisableBall (1)
IncreaseSaturation (1)
DisposeBall (1)
EnemyShot (1)
GeneratePosition (1)
GetBallRadius (1)
GetLastBall (1)
GetTimeTillOver (1)
Go (1)
AddReduceBallsEventListener (1)
Spawning (1)
Méthodes fréquemment utilisées
CheckPreviousBall (1)
Clear (1)
DecreaseNumbBall (1)
DespawnBall (1)
DisableBall (1)
IncreaseSaturation (1)
DisposeBall (1)
EnemyShot (1)
GeneratePosition (1)
GetBallRadius (1)
GetLastBall (1)
GetTimeTillOver (1)
Go (1)
AddReduceBallsEventListener (1)
Spawning (1)
Exemple #1
0
Afficher le fichier
public override bool CanGoNext() { return(ballSpawner.IsFinish() || enemySpawner.IsEmpty()); }
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