void OnCollisionEnter2D(Collision2D coll)
    {
        if( hasABall || cannotReceiveBall ) {
            return;
        }

        if (coll.gameObject.tag == "Ball" ) {
            hasABall = true;
            ball = coll.gameObject.GetComponent<Ball>();
        //			ball.OnPossession(this, coll);
            ball.OnPossession(this, transform.position);
            GameEventsHandler.BroadcastEvent(EGameEvent.EVT_PLAYER_POSSESS_BALL);

            if( pc_mvmnt.playerCtrlIndex >= 0 ) {
                InputHandler.RefreshStart(pc_mvmnt.playerCtrlIndex);
            }
        }
    }