Exemple #1
0
 /// <summary>
 /// Adds the given script as a ball lost invoker
 /// </summary>
 /// <param name="invoker">invoker</param>
 public static void AddBallLostInvoker(Ball invoker)
 {
     ballLostInvokers.Add(invoker);
     foreach (UnityAction <ScreenSide, int> listener in ballLostListeners)
     {
         invoker.AddBallLostListener(listener);
     }
 }
Exemple #2
0
 public static void AddBallLostInvoker(Ball invoker)
 {
     BallLostInvokers.Add(invoker);
     foreach (var ballLostListener in BallLostListeners)
     {
         invoker.AddBallLostListener(ballLostListener);
     }
 }
Exemple #3
0
 /// <summary>
 /// Listener method for lost balls
 /// </summary>
 /// <param name="listener"></param>
 public static void BallLostListener(UnityAction listener)
 {
     ballLostListener = listener;
     if (ballLostInvoker != null)
     {
         ballLostInvoker.AddBallLostListener(listener);
     }
 }
Exemple #4
0
 /// <summary>
 /// Invoker method for lost balls
 /// </summary>
 /// <param name="invoker"></param>
 public static void BallLostInvoker(Ball invoker)
 {
     ballLostInvoker = invoker;
     if (ballLostListener != null)
     {
         invoker.AddBallLostListener(ballLostListener);
     }
 }
Exemple #5
0
 /// <summary>
 /// Adds the given script as a ball lost invoker
 /// </summary>
 /// <param name="invoker">invoker</param>
 public static void AddBallLostInvoker(Ball invoker)
 {
     // add invoker to list and add all listeners to invoker
     ballLostInvokers.Add(invoker);
     foreach (UnityAction listener in ballLostListeners)
     {
         invoker.AddBallLostListener(listener);
     }
 }