// Update is called once per frame
    void Update()
    {
        if (!_isGameOver)
        {
            if (!_isGameRunning && Input.GetButton("Jump"))
            {
                Ball.Accelarate();
                _isGameRunning = true;

                StartScreen.SetActive(false);
            }

            if (_isGameRunning)
            {
                _timeRunning += Time.deltaTime;

                Timer.text = ((int)(_timeRunning / 60)) + ":" + ((int)(_timeRunning % 60));
            }

            if (_score >= _brickCount)
            {
                GameWon();
            }
        }
    }