Exemple #1
0
        // Methods
        public override void Load(Stream fileStream)
        {
            // BINA Header
            var reader = new BINAReader(fileStream);

            Header = reader.ReadHeader();

            string sig = reader.ReadSignature(4);

            if (sig != Signature)
            {
                throw new InvalidSignatureException(Signature, sig);
            }
            var unknown1 = reader.ReadUInt32(); //Might be part of the Header according to Skyth's spec?

            if (unknown1 != 1)
            {
                Console.WriteLine($"Unknown1 does not equal 1 in this file! It's actually set to {unknown1}");
            }
            var shapeCount = reader.ReadInt64();
            var unknown2   = reader.ReadUInt64();

            if (unknown2 != 24)
            {
                Console.WriteLine($"Unknown1 does not equal 24 in this file! It's actually set to {unknown1}");
            }
            Console.WriteLine(unknown2);

            for (int i = 0; i < shapeCount; i++)
            {
                SvShape shape           = new SvShape();
                var     shapeNameOffset = reader.ReadInt64();
                long    pos             = reader.BaseStream.Position;
                reader.JumpTo(shapeNameOffset, false);
                shape.Name = reader.ReadNullTerminatedString();
                reader.JumpTo(pos, true);

                shape.Unknown1            = reader.ReadUInt32();
                shape.Size                = reader.ReadVector3();
                shape.Position            = reader.ReadVector3();
                shape.Rotation            = reader.ReadQuaternion();
                shape.BoundingBox.Minimum = reader.ReadVector3();
                shape.BoundingBox.Maximum = reader.ReadVector3();
                shape.Unknown2            = reader.ReadUInt32();

                var sectorCount      = reader.ReadInt64();
                var sectorListOffset = reader.ReadInt64();
                pos = reader.BaseStream.Position;
                reader.JumpTo(sectorListOffset, false);
                for (int s = 0; s < sectorCount; s++)
                {
                    SvSector sector = new SvSector();
                    sector.SectorIndex = reader.Read();
                    sector.Visible     = reader.ReadBoolean();
                    shape.Sectors.Add(sector);
                }
                reader.JumpTo(pos, true);
                SvShapes.Add(shape);
            }
        }
Exemple #2
0
        // Methods
        public override void Load(Stream fileStream,
                                  Dictionary <string, SetObjectType> objectTemplates)
        {
            // Header
            var reader = new BINAReader(fileStream);

            Header = reader.ReadHeader();

            //Set Name (hardcoded to ASSUME it's four characters long)
            long namePosition = reader.BaseStream.Position; //Save position so we can jump back after reading name, type and parameters

            reader.JumpAhead(0xC);
            Name = reader.ReadNullTerminatedString();
            reader.JumpTo(namePosition, true);
            reader.JumpAhead(0x2C);

            uint objectCount       = reader.ReadUInt32();
            uint objectTableOffset = reader.ReadUInt32();
            uint groupCount        = reader.ReadUInt32();
            uint groupTableOffset  = reader.ReadUInt32();

            //Objects
            reader.JumpTo(objectTableOffset, false);
            for (uint i = 0; i < objectCount; i++)
            {
                var obj = new SetObject();
                obj.ObjectID = i;
                uint objectNameOffset = reader.ReadUInt32();
                uint objectTypeOffset = reader.ReadUInt32();
                obj.UnknownBytes       = reader.ReadBytes(16); //parameter.Unknown 16 bytes (pattern tends to be 40 00 00 00/01 (depending on whether object is activated by a group) 00 00 00 00 00 00 00 00 00 00 00 00)
                obj.Transform.Position = reader.ReadVector3();
                obj.DrawDistance       = reader.ReadSingle();
                obj.Transform.Rotation = reader.ReadQuaternion();
                uint parameterCount  = reader.ReadUInt32();
                uint parameterOffset = reader.ReadUInt32();

                long position = reader.BaseStream.Position; //Save position so we can jump back after reading name, type and parameters

                //Object Name and Type
                reader.JumpTo(objectNameOffset, false);
                obj.ObjectName = reader.ReadNullTerminatedString();
                reader.JumpTo(objectTypeOffset, false);
                obj.ObjectType = reader.ReadNullTerminatedString();

                reader.JumpTo(parameterOffset, false);
                //Object Parameters
                for (uint c = 0; c < parameterCount; c++)
                {
                    var  parameter     = new SetObjectParam();
                    uint parameterType = reader.ReadUInt32();
                    switch (parameterType)
                    {
                    case 0:     //boolean
                        parameter.DataType = typeof(bool);
                        parameter.Data     = reader.ReadUInt32() == 1;
                        parameter.Unknown1 = reader.ReadUInt32();
                        parameter.Unknown2 = reader.ReadUInt32();
                        parameter.Unknown3 = reader.ReadUInt32();
                        break;

                    case 1:     //int
                        parameter.DataType = typeof(int);
                        parameter.Data     = reader.ReadInt32();
                        parameter.Unknown1 = reader.ReadUInt32();
                        parameter.Unknown2 = reader.ReadUInt32();
                        parameter.Unknown3 = reader.ReadUInt32();
                        break;

                    case 2:     //single
                        parameter.DataType = typeof(float);
                        parameter.Data     = reader.ReadSingle();
                        parameter.Unknown1 = reader.ReadUInt32();
                        parameter.Unknown2 = reader.ReadUInt32();
                        parameter.Unknown3 = reader.ReadUInt32();
                        break;

                    case 3:     //string
                        uint offset = reader.ReadUInt32();
                        parameter.Unknown1 = reader.ReadUInt32();
                        parameter.Unknown2 = reader.ReadUInt32();
                        parameter.Unknown3 = reader.ReadUInt32();

                        long stringParameterPosition = reader.BaseStream.Position;     //Save position so we can jump back after reading name, type and parameters
                        reader.JumpTo(offset, false);

                        parameter.DataType = typeof(string);
                        parameter.Data     = reader.ReadNullTerminatedString();

                        reader.JumpTo(stringParameterPosition, true);
                        break;

                    case 4:     //Vector3
                        parameter.DataType = typeof(Vector3);
                        parameter.Data     = reader.ReadVector3();
                        parameter.Unknown3 = reader.ReadUInt32();
                        break;

                    case 6:     //uint
                        parameter.DataType = typeof(uint);
                        parameter.Data     = reader.ReadUInt32();
                        parameter.Unknown1 = reader.ReadUInt32();
                        parameter.Unknown2 = reader.ReadUInt32();
                        parameter.Unknown3 = reader.ReadUInt32();
                        break;

                    default:
                        Console.WriteLine("Unhandled Data Type!");
                        break;
                    }
                    obj.Parameters.Add(parameter);
                }

                //Save Object and jump back for the next one
                Objects.Add(obj);
                reader.JumpTo(position, true);
            }

            //Groups
            reader.JumpTo(groupTableOffset, false);
            for (uint i = 0; i < groupCount; i++)
            {
                var  group           = new SetGroup();
                uint groupNameOffset = reader.ReadUInt32();
                uint groupTypeOffset = reader.ReadUInt32();
                group.GroupObjectCount = reader.ReadUInt32();
                uint groupObjectListOffset = reader.ReadUInt32();

                long position = reader.BaseStream.Position; //Save position so we can jump back after reading name, type and object list

                //Group Name and Type
                reader.JumpTo(groupNameOffset, false);
                group.GroupName = reader.ReadNullTerminatedString();
                reader.JumpTo(groupTypeOffset, false);
                group.GroupType = reader.ReadNullTerminatedString();

                //Group Object List
                reader.JumpTo(groupObjectListOffset, false);
                for (uint c = 0; c < group.GroupObjectCount; c++)
                {
                    reader.JumpAhead(4);
                    group.ObjectIDs.Add(reader.ReadUInt32());
                }

                //Save Group and jump back for the next one
                Groups.Add(group);
                reader.JumpTo(position, true);
            }
        }