// Methods public override void Load(Stream fileStream) { // BINA Header var reader = new BINAReader(fileStream); Header = reader.ReadHeader(); string sig = reader.ReadSignature(4); if (sig != Signature) { throw new InvalidSignatureException(Signature, sig); } var unknown1 = reader.ReadUInt32(); //Might be part of the Header according to Skyth's spec? if (unknown1 != 1) { Console.WriteLine($"Unknown1 does not equal 1 in this file! It's actually set to {unknown1}"); } var shapeCount = reader.ReadInt64(); var unknown2 = reader.ReadUInt64(); if (unknown2 != 24) { Console.WriteLine($"Unknown1 does not equal 24 in this file! It's actually set to {unknown1}"); } Console.WriteLine(unknown2); for (int i = 0; i < shapeCount; i++) { SvShape shape = new SvShape(); var shapeNameOffset = reader.ReadInt64(); long pos = reader.BaseStream.Position; reader.JumpTo(shapeNameOffset, false); shape.Name = reader.ReadNullTerminatedString(); reader.JumpTo(pos, true); shape.Unknown1 = reader.ReadUInt32(); shape.Size = reader.ReadVector3(); shape.Position = reader.ReadVector3(); shape.Rotation = reader.ReadQuaternion(); shape.BoundingBox.Minimum = reader.ReadVector3(); shape.BoundingBox.Maximum = reader.ReadVector3(); shape.Unknown2 = reader.ReadUInt32(); var sectorCount = reader.ReadInt64(); var sectorListOffset = reader.ReadInt64(); pos = reader.BaseStream.Position; reader.JumpTo(sectorListOffset, false); for (int s = 0; s < sectorCount; s++) { SvSector sector = new SvSector(); sector.SectorIndex = reader.Read(); sector.Visible = reader.ReadBoolean(); shape.Sectors.Add(sector); } reader.JumpTo(pos, true); SvShapes.Add(shape); } }
// Methods public override void Load(Stream fileStream, Dictionary <string, SetObjectType> objectTemplates) { // Header var reader = new BINAReader(fileStream); Header = reader.ReadHeader(); //Set Name (hardcoded to ASSUME it's four characters long) long namePosition = reader.BaseStream.Position; //Save position so we can jump back after reading name, type and parameters reader.JumpAhead(0xC); Name = reader.ReadNullTerminatedString(); reader.JumpTo(namePosition, true); reader.JumpAhead(0x2C); uint objectCount = reader.ReadUInt32(); uint objectTableOffset = reader.ReadUInt32(); uint groupCount = reader.ReadUInt32(); uint groupTableOffset = reader.ReadUInt32(); //Objects reader.JumpTo(objectTableOffset, false); for (uint i = 0; i < objectCount; i++) { var obj = new SetObject(); obj.ObjectID = i; uint objectNameOffset = reader.ReadUInt32(); uint objectTypeOffset = reader.ReadUInt32(); obj.UnknownBytes = reader.ReadBytes(16); //parameter.Unknown 16 bytes (pattern tends to be 40 00 00 00/01 (depending on whether object is activated by a group) 00 00 00 00 00 00 00 00 00 00 00 00) obj.Transform.Position = reader.ReadVector3(); obj.DrawDistance = reader.ReadSingle(); obj.Transform.Rotation = reader.ReadQuaternion(); uint parameterCount = reader.ReadUInt32(); uint parameterOffset = reader.ReadUInt32(); long position = reader.BaseStream.Position; //Save position so we can jump back after reading name, type and parameters //Object Name and Type reader.JumpTo(objectNameOffset, false); obj.ObjectName = reader.ReadNullTerminatedString(); reader.JumpTo(objectTypeOffset, false); obj.ObjectType = reader.ReadNullTerminatedString(); reader.JumpTo(parameterOffset, false); //Object Parameters for (uint c = 0; c < parameterCount; c++) { var parameter = new SetObjectParam(); uint parameterType = reader.ReadUInt32(); switch (parameterType) { case 0: //boolean parameter.DataType = typeof(bool); parameter.Data = reader.ReadUInt32() == 1; parameter.Unknown1 = reader.ReadUInt32(); parameter.Unknown2 = reader.ReadUInt32(); parameter.Unknown3 = reader.ReadUInt32(); break; case 1: //int parameter.DataType = typeof(int); parameter.Data = reader.ReadInt32(); parameter.Unknown1 = reader.ReadUInt32(); parameter.Unknown2 = reader.ReadUInt32(); parameter.Unknown3 = reader.ReadUInt32(); break; case 2: //single parameter.DataType = typeof(float); parameter.Data = reader.ReadSingle(); parameter.Unknown1 = reader.ReadUInt32(); parameter.Unknown2 = reader.ReadUInt32(); parameter.Unknown3 = reader.ReadUInt32(); break; case 3: //string uint offset = reader.ReadUInt32(); parameter.Unknown1 = reader.ReadUInt32(); parameter.Unknown2 = reader.ReadUInt32(); parameter.Unknown3 = reader.ReadUInt32(); long stringParameterPosition = reader.BaseStream.Position; //Save position so we can jump back after reading name, type and parameters reader.JumpTo(offset, false); parameter.DataType = typeof(string); parameter.Data = reader.ReadNullTerminatedString(); reader.JumpTo(stringParameterPosition, true); break; case 4: //Vector3 parameter.DataType = typeof(Vector3); parameter.Data = reader.ReadVector3(); parameter.Unknown3 = reader.ReadUInt32(); break; case 6: //uint parameter.DataType = typeof(uint); parameter.Data = reader.ReadUInt32(); parameter.Unknown1 = reader.ReadUInt32(); parameter.Unknown2 = reader.ReadUInt32(); parameter.Unknown3 = reader.ReadUInt32(); break; default: Console.WriteLine("Unhandled Data Type!"); break; } obj.Parameters.Add(parameter); } //Save Object and jump back for the next one Objects.Add(obj); reader.JumpTo(position, true); } //Groups reader.JumpTo(groupTableOffset, false); for (uint i = 0; i < groupCount; i++) { var group = new SetGroup(); uint groupNameOffset = reader.ReadUInt32(); uint groupTypeOffset = reader.ReadUInt32(); group.GroupObjectCount = reader.ReadUInt32(); uint groupObjectListOffset = reader.ReadUInt32(); long position = reader.BaseStream.Position; //Save position so we can jump back after reading name, type and object list //Group Name and Type reader.JumpTo(groupNameOffset, false); group.GroupName = reader.ReadNullTerminatedString(); reader.JumpTo(groupTypeOffset, false); group.GroupType = reader.ReadNullTerminatedString(); //Group Object List reader.JumpTo(groupObjectListOffset, false); for (uint c = 0; c < group.GroupObjectCount; c++) { reader.JumpAhead(4); group.ObjectIDs.Add(reader.ReadUInt32()); } //Save Group and jump back for the next one Groups.Add(group); reader.JumpTo(position, true); } }