Exemple #1
0
        public static DAT Load(string path)
        {
            FileInfo fi = new FileInfo(path);

            Logger.LogToFile(Logger.LogLevel.Info, "{0}", path);
            DAT dat = new DAT();

            DatMesh D = new DatMesh();
            int     count;

            using (BEBinaryReader br = new BEBinaryReader(fi.OpenRead(), Encoding.Default))
            {
                if (br.ReadUInt32() != 0x12 ||
                    br.ReadUInt32() != 0x8 ||
                    br.ReadUInt32() != 0xFACE ||
                    br.ReadUInt32() != 0x2)
                {
                    Logger.LogToFile(Logger.LogLevel.Error, "{0} isn't a valid DAT file", path);
                    return(null);
                }

                while (br.BaseStream.Position < br.BaseStream.Length)
                {
                    int tag    = (int)br.ReadUInt32();
                    int length = (int)br.ReadUInt32();

                    switch (tag)
                    {
                    case 54:     // 00 00 00 36
                        D = new DatMesh()
                        {
                            UnknownAttribute = br.ReadUInt16(),       // I think this is actually two byte values
                            Name             = br.ReadString()
                        };
                        break;

                    case 23:     // 00 00 00 17 : vertex data
                        count = (int)br.ReadUInt32();

                        for (int i = 0; i < count; i++)
                        {
                            D.Mesh.AddListVertex(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                        }
                        break;

                    case 24:     // 00 00 00 18 : UV co-ordinates
                        count = (int)br.ReadUInt32();

                        for (int i = 0; i < count; i++)
                        {
                            D.Mesh.AddListUV(br.ReadSingle(), br.ReadSingle());
                        }
                        break;

                    case 53:        // 00 00 00 35 : faces
                        count = (int)br.ReadUInt32();

                        for (int i = 0; i < count; i++)
                        {
                            int faceID = D.Mesh.AddFace(br.ReadUInt16(), br.ReadUInt16(), br.ReadUInt16());

                            D.Mesh.Faces[faceID].SmoothingGroup = br.ReadUInt16();

                            br.ReadByte();     // number of edges, 0 and 3 = tri.  4 = quad.
                        }
                        break;

                    case 22:     // 00 00 00 16 : material list
                        D.Mesh.Materials.AddRange(br.ReadStrings((int)br.ReadUInt32()));
                        break;

                    case 26:             // 00 00 00 1A : face textures
                        count = (int)br.ReadUInt32();
                        br.ReadBytes(4); // f**k knows what this is
                        for (int i = 0; i < count; i++)
                        {
                            D.Mesh.SetMaterialForFace(i, br.ReadUInt16() - 1);
                        }
                        break;

                    case 0:
                        // EndOfFile
                        D.Mesh.ProcessMesh();
                        dat.DatMeshes.Add(D);
                        break;

                    default:
                        Logger.LogToFile(Logger.LogLevel.Error, "Unknown DAT tag: {0} ({1:x2})", tag, br.BaseStream.Position);
                        return(null);
                    }
                }
            }

            return(dat);
        }
Exemple #2
0
        public static ACT Load(string path)
        {
            FileInfo fi = new FileInfo(path);

            Logger.LogToFile(Logger.LogLevel.Info, "{0}", path);
            ACT act = new ACT();

            using (BEBinaryReader br = new BEBinaryReader(fi.OpenRead(), Encoding.Default))
            {
                if (br.ReadUInt32() != 0x12 ||
                    br.ReadUInt32() != 0x8 ||
                    br.ReadUInt32() != 0x1 ||
                    br.ReadUInt32() != 0x2)
                {
                    Logger.LogToFile(Logger.LogLevel.Error, "{0} isn't a valid ACT file", path);
                    return(null);
                }

                ACTNode a;

                while (br.BaseStream.Position < br.BaseStream.Length)
                {
                    Section tag = (Section)br.ReadUInt32();
                    int     _   = (int)br.ReadUInt32();

                    a = new ACTNode(tag);

                    switch (tag)
                    {
                    case Section.Name:      // 00 00 00 23
                        a.ActorType   = (ActorType)br.ReadByte();
                        a.RenderStyle = (RenderStyle)br.ReadByte();
                        a.Identifier  = br.ReadString();
                        if (a.Identifier.Length == 0)
                        {
                            a.Identifier = "NO_IDENTIFIER";
                        }
                        break;

                    case Section.Model:
                        a.Model = br.ReadString();
                        break;

                    case Section.Section37:     // 00 00 00 25
                        break;

                    case Section.Material:
                        a.Material = br.ReadString();
                        break;

                    case Section.SubLevelBegin:     // 00 00 00 29
                        break;

                    case Section.SubLevelEnd:
                        break;

                    case Section.Matrix:     // 00 00 00 2B
                        a.Transform = new Matrix3D(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                        break;

                    case Section.BoundingBox:     // 00 00 00 32
                        a.Bounds = new MeshExtents(new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()), new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()));
                        break;

                    case Section.EOF:
                        break;

                    default:
                        Console.WriteLine("Unknown ACT tag: {0} ({1} of {2})", tag, br.BaseStream.Position, br.BaseStream.Length);
                        return(null);
                    }

                    act.Sections.Add(a);
                }
            }

            return(act);
        }
Exemple #3
0
        public static MAT Load(string path)
        {
            FileInfo fi = new FileInfo(path);

            Logger.LogToFile(Logger.LogLevel.Info, "{0}", path);
            MAT mat = new MAT();

            MATMaterial M      = new MATMaterial();
            bool        bDebug = false;

            using (BEBinaryReader br = new BEBinaryReader(fi.OpenRead(), Encoding.Default))
            {
                br.ReadBytes(16); // Header

                while (br.BaseStream.Position < br.BaseStream.Length)
                {
                    int tag    = (int)br.ReadUInt32();
                    int length = (int)br.ReadUInt32();

                    switch (tag)
                    {
                    case 0x4:
                        // C1 mat file
                        M = new MATMaterial();

                        M.DiffuseColour[0]    = br.ReadByte();  // R
                        M.DiffuseColour[1]    = br.ReadByte();  // G
                        M.DiffuseColour[2]    = br.ReadByte();  // B
                        M.DiffuseColour[3]    = br.ReadByte();  // A
                        M.AmbientLighting     = br.ReadSingle();
                        M.DirectionalLighting = br.ReadSingle();
                        M.SpecularLighting    = br.ReadSingle();
                        M.SpecularPower       = br.ReadSingle();
                        M.SetFlags((int)br.ReadUInt16());     // Flags
                        if (M.GetFlag(MATMaterial.Settings.UnknownSetting) || M.GetFlag(MATMaterial.Settings.IFromV) || M.GetFlag(MATMaterial.Settings.UFromI) || M.GetFlag(MATMaterial.Settings.VFromI))
                        {
                            bDebug = true;
                        }
                        M.UVMatrix = new Matrix2D(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                        byte x1 = br.ReadByte();     // ??
                        byte x2 = br.ReadByte();     // ??
                        M.Name = br.ReadString();

                        if (bDebug)
                        {
                            Console.WriteLine(path + " :: " + M.Name); bDebug = false;
                        }
                        break;

                    case 0x3c:
                        M = new MATMaterial();

                        M.DiffuseColour[0]    = br.ReadByte();  // R
                        M.DiffuseColour[1]    = br.ReadByte();  // G
                        M.DiffuseColour[2]    = br.ReadByte();  // B
                        M.DiffuseColour[3]    = br.ReadByte();  // A
                        M.AmbientLighting     = br.ReadSingle();
                        M.DirectionalLighting = br.ReadSingle();
                        M.SpecularLighting    = br.ReadSingle();
                        M.SpecularPower       = br.ReadSingle();
                        M.SetFlags((int)br.ReadUInt32());     // Flags
                        M.UVMatrix = new Matrix2D(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                        if (br.ReadUInt32() != 169803776)
                        {
                            Console.WriteLine("Weird Beard! (" + path + ")");
                        }
                        br.ReadBytes(13);     // 13 bytes of nothing
                        M.Name = br.ReadString();
                        break;

                    case 0x1c:
                        M.Texture = br.ReadString();
                        break;

                    case 0x1f:
                        string _ = br.ReadString();     // shadetable
                        break;

                    case 0x0:
                        mat.Materials.Add(M);
                        break;

                    default:
                        Logger.LogToFile(Logger.LogLevel.Error, "Unknown MAT tag: {0} ({1})", tag, br.BaseStream.Position.ToString("X"));
                        return(null);
                    }
                }
            }

            return(mat);
        }