public static DAT Load(string path) { FileInfo fi = new FileInfo(path); Logger.LogToFile(Logger.LogLevel.Info, "{0}", path); DAT dat = new DAT(); DatMesh D = new DatMesh(); int count; using (BEBinaryReader br = new BEBinaryReader(fi.OpenRead(), Encoding.Default)) { if (br.ReadUInt32() != 0x12 || br.ReadUInt32() != 0x8 || br.ReadUInt32() != 0xFACE || br.ReadUInt32() != 0x2) { Logger.LogToFile(Logger.LogLevel.Error, "{0} isn't a valid DAT file", path); return(null); } while (br.BaseStream.Position < br.BaseStream.Length) { int tag = (int)br.ReadUInt32(); int length = (int)br.ReadUInt32(); switch (tag) { case 54: // 00 00 00 36 D = new DatMesh() { UnknownAttribute = br.ReadUInt16(), // I think this is actually two byte values Name = br.ReadString() }; break; case 23: // 00 00 00 17 : vertex data count = (int)br.ReadUInt32(); for (int i = 0; i < count; i++) { D.Mesh.AddListVertex(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); } break; case 24: // 00 00 00 18 : UV co-ordinates count = (int)br.ReadUInt32(); for (int i = 0; i < count; i++) { D.Mesh.AddListUV(br.ReadSingle(), br.ReadSingle()); } break; case 53: // 00 00 00 35 : faces count = (int)br.ReadUInt32(); for (int i = 0; i < count; i++) { int faceID = D.Mesh.AddFace(br.ReadUInt16(), br.ReadUInt16(), br.ReadUInt16()); D.Mesh.Faces[faceID].SmoothingGroup = br.ReadUInt16(); br.ReadByte(); // number of edges, 0 and 3 = tri. 4 = quad. } break; case 22: // 00 00 00 16 : material list D.Mesh.Materials.AddRange(br.ReadStrings((int)br.ReadUInt32())); break; case 26: // 00 00 00 1A : face textures count = (int)br.ReadUInt32(); br.ReadBytes(4); // f**k knows what this is for (int i = 0; i < count; i++) { D.Mesh.SetMaterialForFace(i, br.ReadUInt16() - 1); } break; case 0: // EndOfFile D.Mesh.ProcessMesh(); dat.DatMeshes.Add(D); break; default: Logger.LogToFile(Logger.LogLevel.Error, "Unknown DAT tag: {0} ({1:x2})", tag, br.BaseStream.Position); return(null); } } } return(dat); }
public static ACT Load(string path) { FileInfo fi = new FileInfo(path); Logger.LogToFile(Logger.LogLevel.Info, "{0}", path); ACT act = new ACT(); using (BEBinaryReader br = new BEBinaryReader(fi.OpenRead(), Encoding.Default)) { if (br.ReadUInt32() != 0x12 || br.ReadUInt32() != 0x8 || br.ReadUInt32() != 0x1 || br.ReadUInt32() != 0x2) { Logger.LogToFile(Logger.LogLevel.Error, "{0} isn't a valid ACT file", path); return(null); } ACTNode a; while (br.BaseStream.Position < br.BaseStream.Length) { Section tag = (Section)br.ReadUInt32(); int _ = (int)br.ReadUInt32(); a = new ACTNode(tag); switch (tag) { case Section.Name: // 00 00 00 23 a.ActorType = (ActorType)br.ReadByte(); a.RenderStyle = (RenderStyle)br.ReadByte(); a.Identifier = br.ReadString(); if (a.Identifier.Length == 0) { a.Identifier = "NO_IDENTIFIER"; } break; case Section.Model: a.Model = br.ReadString(); break; case Section.Section37: // 00 00 00 25 break; case Section.Material: a.Material = br.ReadString(); break; case Section.SubLevelBegin: // 00 00 00 29 break; case Section.SubLevelEnd: break; case Section.Matrix: // 00 00 00 2B a.Transform = new Matrix3D(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); break; case Section.BoundingBox: // 00 00 00 32 a.Bounds = new MeshExtents(new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()), new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle())); break; case Section.EOF: break; default: Console.WriteLine("Unknown ACT tag: {0} ({1} of {2})", tag, br.BaseStream.Position, br.BaseStream.Length); return(null); } act.Sections.Add(a); } } return(act); }
public static MAT Load(string path) { FileInfo fi = new FileInfo(path); Logger.LogToFile(Logger.LogLevel.Info, "{0}", path); MAT mat = new MAT(); MATMaterial M = new MATMaterial(); bool bDebug = false; using (BEBinaryReader br = new BEBinaryReader(fi.OpenRead(), Encoding.Default)) { br.ReadBytes(16); // Header while (br.BaseStream.Position < br.BaseStream.Length) { int tag = (int)br.ReadUInt32(); int length = (int)br.ReadUInt32(); switch (tag) { case 0x4: // C1 mat file M = new MATMaterial(); M.DiffuseColour[0] = br.ReadByte(); // R M.DiffuseColour[1] = br.ReadByte(); // G M.DiffuseColour[2] = br.ReadByte(); // B M.DiffuseColour[3] = br.ReadByte(); // A M.AmbientLighting = br.ReadSingle(); M.DirectionalLighting = br.ReadSingle(); M.SpecularLighting = br.ReadSingle(); M.SpecularPower = br.ReadSingle(); M.SetFlags((int)br.ReadUInt16()); // Flags if (M.GetFlag(MATMaterial.Settings.UnknownSetting) || M.GetFlag(MATMaterial.Settings.IFromV) || M.GetFlag(MATMaterial.Settings.UFromI) || M.GetFlag(MATMaterial.Settings.VFromI)) { bDebug = true; } M.UVMatrix = new Matrix2D(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); byte x1 = br.ReadByte(); // ?? byte x2 = br.ReadByte(); // ?? M.Name = br.ReadString(); if (bDebug) { Console.WriteLine(path + " :: " + M.Name); bDebug = false; } break; case 0x3c: M = new MATMaterial(); M.DiffuseColour[0] = br.ReadByte(); // R M.DiffuseColour[1] = br.ReadByte(); // G M.DiffuseColour[2] = br.ReadByte(); // B M.DiffuseColour[3] = br.ReadByte(); // A M.AmbientLighting = br.ReadSingle(); M.DirectionalLighting = br.ReadSingle(); M.SpecularLighting = br.ReadSingle(); M.SpecularPower = br.ReadSingle(); M.SetFlags((int)br.ReadUInt32()); // Flags M.UVMatrix = new Matrix2D(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); if (br.ReadUInt32() != 169803776) { Console.WriteLine("Weird Beard! (" + path + ")"); } br.ReadBytes(13); // 13 bytes of nothing M.Name = br.ReadString(); break; case 0x1c: M.Texture = br.ReadString(); break; case 0x1f: string _ = br.ReadString(); // shadetable break; case 0x0: mat.Materials.Add(M); break; default: Logger.LogToFile(Logger.LogLevel.Error, "Unknown MAT tag: {0} ({1})", tag, br.BaseStream.Position.ToString("X")); return(null); } } } return(mat); }