async Task IPlayerGrain.GameServerStarts(GameServerStartParams gameServerStartParams) { this.State.CurrentGame = gameServerStartParams; await this.State.WriteStateAsync(); this.subscribers.Notify(_ => _.GameServerStarts(gameServerStartParams)); }
public static async Task <GameServerStartParams> GetAsync(ClientID clientId) { GameServerStartParams startParams = null; var gamer = await Gamer.ConstructorAsync(clientId, server => { startParams = server; }); while (startParams == null) { await Task.Delay(TimeSpan.FromMilliseconds(50)); } return(startParams); }
async Task <GameServerStartParams> LaunchGameServerProcessAsync() { // start game server process here var gameServerParams = new GameServerStartParams { GameServerID = new GameServerID { ID = this.GetPrimaryKey() } }; gameServerParams.GameServerID.ID = Guid.Parse("9c02e618-bc51-4c41-ae8d-f6d0d2a913c8"); // TODO DELETE THIS LINE Trace.TraceInformation(string.Format("Create game server process for GameID {0}", gameServerParams.GameServerID)); return(gameServerParams); }
void IPlayerObserver.GameServerStarts(GameServerStartParams gameServerStartParams) { this.OnGameServerStarted(gameServerStartParams); }