void Start()
    {
        /*
         *  Both AssetBundleLoadAsset method and Resources_LoadAsset method has same signature.
         *  you can replace the load-source of assets from Resources to AssetBundle easily.
         *
         *  basically this method is async.
         */
        Autoya.Resources_LoadAsset <Sprite>(
            "SampleResource/shisyamo",
            (assetName, sprite) =>
        {
            Debug.Log("asset:" + assetName + " is successfully loaded as:" + sprite);

            image.sprite = sprite;
        },
            (assetName, err, reason, autoyaStatus) =>
        {
            Debug.LogError("failed to load assetName:" + assetName + " err:" + err + " reason:" + reason + " autoyaStatus:" + autoyaStatus);
        }
            );
    }