void Start() { /* * Both AssetBundleLoadAsset method and Resources_LoadAsset method has same signature. * you can replace the load-source of assets from Resources to AssetBundle easily. * * basically this method is async. */ Autoya.Resources_LoadAsset <Sprite>( "SampleResource/shisyamo", (assetName, sprite) => { Debug.Log("asset:" + assetName + " is successfully loaded as:" + sprite); image.sprite = sprite; }, (assetName, err, reason, autoyaStatus) => { Debug.LogError("failed to load assetName:" + assetName + " err:" + err + " reason:" + reason + " autoyaStatus:" + autoyaStatus); } ); }