public IEnumerator ReceiveUpdatedListThenListWillBeUpdatedThenRestore() { var defaultDesc = Autoya.Manifest_LoadRuntimeManifest().ToString(); yield return(ReceiveUpdatedListThenListWillBeUpdated()); // list is updated. RuntieManifest too. var updatedDesc = Autoya.Manifest_LoadRuntimeManifest().ToString(); True(defaultDesc != updatedDesc, "defaultDesc:" + defaultDesc + "\nupdatedDesc:" + updatedDesc); { var done = false; Autoya.AssetBundle_FactoryReset( () => { done = true; }, (error, reason) => { Fail("err:" + error + " reason:" + reason); } ); yield return(WaitUntil( () => done, () => { throw new TimeoutException("timeout."); } )); } var resettedDesc = Autoya.Manifest_LoadRuntimeManifest().ToString(); True(resettedDesc == defaultDesc); { var done = false; Autoya.AssetBundle_DownloadAssetBundleListFromUrlManually( abListPath + "main_assets/" + AssetBundlesSettings.PLATFORM_STR + "/1.0.0/main_assets.json", status => { done = true; }, (code, reason, autoyaStatus) => { // do nothing. } ); yield return(WaitUntil( () => done, () => { throw new TimeoutException("faild to get assetBundleList."); } )); } }
void OnApplicationQuit() { Autoya.AssetBundle_FactoryReset( () => { Debug.Log("succeeded to factory reset AssetBundles."); }, (error, reason) => { Debug.Log("failed to factory reset AssetBundles. error:" + error + " reason:" + reason); } ); }