new void Awake() { base.Awake(); //取得 _attack = GetComponent <AunnAttack>(); _rigid = GetComponent <Rigidbody2D>(); _collider = GetComponent <CapsuleCollider2D>(); default_Gravity = _rigid.gravityScale; }
void Awake() { //取得 _controller = GetComponent <Aunn>(); _attack = GetComponent <AunnAttack>(); _shoot = GetComponentInChildren <AunnShoot>(); _rigid = GetComponent <Rigidbody2D>(); _move = GetComponent <MoveMotion>(); foot_Collision = transform.Find("Foot").GetComponent <ChildColliderTrigger>(); }
new void Awake() { base.Awake(); //取得 _attack = GetComponent <AunnAttack>(); _effect = GetComponentInChildren <AunnEffect>(); _rigid = GetComponent <Rigidbody2D>(); _collider = GetComponent <CapsuleCollider2D>(); _anim = GetComponent <Animator>(); melody_Manager = GetComponentInChildren <MelodyManager>(); default_Gravity = _rigid.gravityScale; }