public void Test() { IsMouseVisible = true; GraphicsManager.PreferredBackBufferWidth = 600; GraphicsManager.PreferredBackBufferHeight = 200; AudioManager = new AudioManager(this, 1, 1); // Add a wav sound effect AudioManager.Add <Sound>("Motorbike-Idle", true); // Add a song to play too AudioManager.Add <Music>("jungleloop", true); AudioManager.MusicVolume = 0.3f; // Create a Play Button btnPlay = new Button(this); btnPlay.OnClick += OnPlayClicked; btnPlay.Position = new Vector2(100, 100); btnPlay.Scale = new Vector2(3, 3); Components.Add(btnPlay); // Create a Stop Button btnStop = new Button(this); btnStop.OnClick += OnStopClicked; btnStop.Position = new Vector2(200, 100); btnStop.Scale = new Vector2(3, 3); Components.Add(btnStop); // Create Pitch Up Button btnPitchUp = new Button(this); btnPitchUp.OnClick += OnPitchUpClicked; btnPitchUp.Position = new Vector2(300, 100); btnPitchUp.Scale = new Vector2(3, 3); Components.Add(btnPitchUp); // Create Pitch Down Button btnPitchDown = new Button(this); btnPitchDown.OnClick += OnPitchDownClicked; btnPitchDown.Position = new Vector2(400, 100); btnPitchDown.Scale = new Vector2(3, 3); Components.Add(btnPitchDown); Run(); }