public void Test()
        {
            IsMouseVisible = true;

            GraphicsManager.PreferredBackBufferWidth  = 600;
            GraphicsManager.PreferredBackBufferHeight = 200;

            AudioManager = new AudioManager(this, 1, 1);

            // Add a wav sound effect
            AudioManager.Add <Sound>("Motorbike-Idle", true);

            // Add a song to play too
            AudioManager.Add <Music>("jungleloop", true);
            AudioManager.MusicVolume = 0.3f;

            // Create a Play Button
            btnPlay          = new Button(this);
            btnPlay.OnClick += OnPlayClicked;
            btnPlay.Position = new Vector2(100, 100);
            btnPlay.Scale    = new Vector2(3, 3);
            Components.Add(btnPlay);

            // Create a Stop Button
            btnStop          = new Button(this);
            btnStop.OnClick += OnStopClicked;
            btnStop.Position = new Vector2(200, 100);
            btnStop.Scale    = new Vector2(3, 3);
            Components.Add(btnStop);

            // Create Pitch Up Button
            btnPitchUp          = new Button(this);
            btnPitchUp.OnClick += OnPitchUpClicked;
            btnPitchUp.Position = new Vector2(300, 100);
            btnPitchUp.Scale    = new Vector2(3, 3);
            Components.Add(btnPitchUp);

            // Create Pitch Down Button
            btnPitchDown          = new Button(this);
            btnPitchDown.OnClick += OnPitchDownClicked;
            btnPitchDown.Position = new Vector2(400, 100);
            btnPitchDown.Scale    = new Vector2(3, 3);
            Components.Add(btnPitchDown);

            Run();
        }