Exemple #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Collectable")
     {
         score++;
         Destroy(other.gameObject);
     }
     if (other.tag == "Platform")
     {
         if (!invulnerable && other.GetComponent <Platform>().spinning)
         {
             Die();
         }
     }
     if (other.tag == "Blade" && !invulnerable)
     {
         Die();
     }
     if (other.tag == "Death")
     {
         Die();
     }
     if (other.tag == "LevelUp")
     {
         _audioManager.IncreaseLevel();
         score = 0;
         Destroy(other.gameObject);
     }
     if (other.tag == "FastForward")
     {
         _audioManager.ActivateStarPower();
         Destroy(other.gameObject);
     }
 }