public void playEffect(AudioClipSymbol symbol) { switch (symbol) { case AudioClipSymbol.AnnCD1: effects.clip = effectsList[0]; effects.Play(); break; case AudioClipSymbol.AnnCD2: effects.clip = effectsList[1]; effects.Play(); break; case AudioClipSymbol.AnnCD3: effects.clip = effectsList[2]; effects.Play(); break; case AudioClipSymbol.AnnCD4: effects.clip = effectsList[3]; effects.Play(); break; case AudioClipSymbol.AnnGoal: effects.clip = effectsList[4]; effects.Play(); break; case AudioClipSymbol.AnnLv1: effects.clip = effectsList[5]; effects.Play(); break; case AudioClipSymbol.AnnLv2: effects.clip = effectsList[6]; effects.Play(); break; case AudioClipSymbol.AnnLv3: effects.clip = effectsList[7]; effects.Play(); break; case AudioClipSymbol.AnnLv4: effects.clip = effectsList[8]; break; case AudioClipSymbol.AnnRun: effects.clip = effectsList[9]; effects.Play(); break; case AudioClipSymbol.PlayerDeath1: effects.clip = effectsList[10]; effects.Play(); break; case AudioClipSymbol.PlayerDeath2: effects.clip = effectsList[11]; effects.Play(); break; case AudioClipSymbol.PlayerDeath3: effects.clip = effectsList[12]; effects.Play(); break; case AudioClipSymbol.PlayerDeath4: effects.clip = effectsList[13]; effects.Play(); break; case AudioClipSymbol.PlayerHit1: effects.clip = effectsList[14]; effects.Play(); break; case AudioClipSymbol.PlayerHit2: effects.clip = effectsList[15]; effects.Play(); break; case AudioClipSymbol.PlayerHit3: effects.clip = effectsList[16]; effects.Play(); break; case AudioClipSymbol.PlayerJump1: effects.clip = effectsList[17]; effects.Play(); break; case AudioClipSymbol.PlayerJump2: effects.clip = effectsList[18]; effects.Play(); break; case AudioClipSymbol.PlayerJump3: effects.clip = effectsList[19]; effects.Play(); break; case AudioClipSymbol.PlayerJump4: effects.clip = effectsList[20]; effects.Play(); break; case AudioClipSymbol.PlayerJump5: effects.clip = effectsList[21]; effects.Play(); break; case AudioClipSymbol.PlayerJump6: effects.clip = effectsList[22]; effects.Play(); break; case AudioClipSymbol.CoinGrabbed: effects.clip = effectsList [23]; effects.Play(); break; case AudioClipSymbol.Whip: effects.clip = effectsList [24]; effects.Play(); break; case AudioClipSymbol.ButtonClick: effects.clip = effectsList [25]; effects.Play(); break; default: break; } }
public static void PlayEffect(AudioClipSymbol lol) { if (blAH) { blAH.playEffect (lol); } }