void Start() { i_move = GetComponent<MoveControler>(); i_anim = GetComponent<AnimatorControler>(); i_attack = GetComponent<AttackControler>(); i_anim.setState(StatePlayer.falling); }
void Start() { this.moving = false; this.attack = false; this.isAttackAgain = true; this.anim = GetComponent<AnimatorControler>(); this.enemyMoviment = GetComponent<MovimentBehaviour>(); this.enemyAttackController = GetComponent<AttackControler>(); }
void Start() { this.countJump = 0; this.Flip(); this.anim = GetComponent<AnimatorControler>(); this.attackControl = GetComponent<AttackControler>(); }