Exemple #1
0
    public void AddItemToInvetory()
    {
        if (playerItems == null)
        {
            this.Awake();
        }

        var         slotToAddTo = playerItems.gameObject.GetComponentsInChildren <MyInventorySlot>()[Armour.GetSlotIndex(item.ArmourSlot)];
        ArmourPiece itemBackup  = slotToAddTo.GetArmourPiece();

        if (slotToAddTo != null)
        {
            slotToAddTo.AddItem(this.item);
        }
        else
        {
            Debug.Log("ERROR!");
        }

        if (itemBackup != null)
        {
            this.item = itemBackup;
            UpdateSlot();
        }
        else
        {
            Object.Destroy(this.gameObject);
        }
    }